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It might have been an update Vlue made, dunno. Basically the $imported line wasn't present in the randomizer, so it was never passing that check in the Aftermath script. You can either remove the checks or add the line to the randomizer, either way gets it all working.
I had also noticed occasionally I'd get items with multiple prefixes or suffixes, wasn't sure what was going on there. Let's give this a whirl.
Hrmm, it seems to disable the Sleek Item Popup and do the regular message window instead, and then it crashes after a couple items at most, if not right at the first one. Here's the error it gives me:

The patch is below Galv's script, the randomizer, and the Aftermath patch. And I set the database numbers to the current maximums in my project.
As for the quality question, I was wondering if it'd be possible to do a call of a randomized item but only draw from a selection of affixes instead of the entire list. Vlue told me the same thing, I should just make a new item. Which I'll do. So forget I asked that question.
I had also noticed occasionally I'd get items with multiple prefixes or suffixes, wasn't sure what was going on there. Let's give this a whirl.
Hrmm, it seems to disable the Sleek Item Popup and do the regular message window instead, and then it crashes after a couple items at most, if not right at the first one. Here's the error it gives me:

The patch is below Galv's script, the randomizer, and the Aftermath patch. And I set the database numbers to the current maximums in my project.
As for the quality question, I was wondering if it'd be possible to do a call of a randomized item but only draw from a selection of affixes instead of the entire list. Vlue told me the same thing, I should just make a new item. Which I'll do. So forget I asked that question.
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