Weapon attack = Characters defense

Mander

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Trying to make a monk build where your attack bonus is gained through your total defense.

something like x=attack y=defense

.75(y)=x

If possible i would like to make this something i could add in notes rather than apply to all weapons in the game.

Thanks ahead of time to anyone who gives it some thought or points me to an existing plugin :)
 

Andar

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no need for plugins - just give the monk a different set of skills that use a.def instead of a.atk for their damage formula.

As for the base attack skill - either use a plugin for attack replacement or use a damage formula that checks for actor class and then uses different formulae.

[move]MV Support[/move]
 

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