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- Jun 11, 2019
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- RMMV
I want to create a weapon that specifically modifies the standard “attack” skill (skill 1 in my database). When I add attributes (in this case, high critical hit chance and low accuracy) it affects all skills the character has while equipped, including skills that are certain hits. As you can imagine, this creates incredibly unbalanced gameplay and renders the standard attack lackluster.
What should I do to make it so that only the standard attack is affected by the weapon’s attributes?
Thanks in advance.
What should I do to make it so that only the standard attack is affected by the weapon’s attributes?
Thanks in advance.