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Weapon Loadout

I don't think a script like this exists exactly, but I wanna try my luck.  I'll let the scripters decide if it exists, a script that would allow this to happen exists, or if it has yet to exist.

Actors have multiple slots to equip weapons (more than two).  However, they don't wield them all when the player selects "attack," rather they only wield the one that is designated as "equipped," while the others are on standby.

If there is more than one weapon in these slots, the actor has a "loadout" command in battle.  Selecting this command opens a menu with all the weapons in the slots.  Selecting one "equips" the weapon, which is used the next time the actor selects the "attack" command.

An example of this feature in action:

Player has a party of Eric the Soldier and Natalie the Monk.  Eric has four slots in which his weapons can be equipped.  His loadout can consist of up to four weapons.  Natalie has two slots.  Her loadout can consist of up to two weapons.The player equips an axe, a bow, a sword, and a club to Eric's loadout.  The player enters combat.On Eric's turn, the player selects "attack," but the axe's element proves ineffective.On Eric's next turn, the player selects "loadout" and selects the bow.  Eric the actor is equipped with a bow and his turn ends.On Eric's next turn, the player selects "attack," and instead attacks with a bow.I hope I've conveyed my desired outcome.

EDIT:

I guess if this does become a thing, I'd like to add another detail.  I'd prefer if the number of slots is definable by class and not actor.

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