Weapon Mechanics / Balancing

Discussion in 'Game Mechanics Design' started by ??????, Jun 1, 2014.

  1. ??????

    ?????? Diabolical Codemaster Veteran

    Messages:
    6,264
    Likes Received:
    2,312
    Location:
    Your OS
    First Language:
    Binary
    Primarily Uses:
    RMMV
    Hello,

    I was recently wondering how one would incorporate the classic 'rock, paper, scissors' mechanics into weapon types.

    Please be aware, the weapons in question are used on a spaceship , but the mechanics behind it could be converted into an RPG game.

    Anyway, so far, I have 'Energy' weapons and 'Projectile' weapons.

    What could the third one be? Is there anything that would be suitable?

    The idea behind this would somewhat similar to this...

    Energy  BEATS  Projectile

    Projectile  BEATS  3rd Type

    3RD Type BEATS ENERGY

    So...

    Anyone have any thoughts on that?
     
    #1
  2. Cadh20000

    Cadh20000 Veteran Veteran

    Messages:
    1,830
    Likes Received:
    442
    Location:
    USA
    First Language:
    English
    Reflective?

    You know, bounces the energy beam back/away, but is pierced by the projectile?
     
    #2
  3. Eschaton

    Eschaton Hack Fraud Veteran

    Messages:
    2,028
    Likes Received:
    527
    Location:
    Kansas City, Missouri
    First Language:
    English
    Primarily Uses:
    N/A
    Directed energy vs Ballistics vs...magic?

    Come back to me, I can do better.
     
    #3
  4. Uzuki

    Uzuki Kawaii on the streets, Senpai in the sheets Veteran

    Messages:
    1,821
    Likes Received:
    1,251
    Location:
    Georgia
    First Language:
    English
    Primarily Uses:
    RMMV
    I second the reflection idea.
     
    #4
  5. ??????

    ?????? Diabolical Codemaster Veteran

    Messages:
    6,264
    Likes Received:
    2,312
    Location:
    Your OS
    First Language:
    Binary
    Primarily Uses:
    RMMV
    I was kinda thinking something like 'Subspace Technology'  or maybe 'ElectroMagnetic' or something...

    Not sure :/
     
    #5
  6. kj3400

    kj3400 Hmph Master Veteran

    Messages:
    553
    Likes Received:
    75
    Location:
    Baltimore, MD, N America, Earth, Sol, Milky Way
    First Language:
    English
    Primarily Uses:
    RMVXA
    Electromagnetic shielding? Could reflect stuff/disrupt the energy beams, but be too weak for stuff being shot at it.
     
    #6
  7. ??????

    ?????? Diabolical Codemaster Veteran

    Messages:
    6,264
    Likes Received:
    2,312
    Location:
    Your OS
    First Language:
    Binary
    Primarily Uses:
    RMMV
    Yea thats kinda what i was thinking..

    Ideally, it would be something that can be used for both weapon and shield, like energy shield and weapons, projectile shield and weapons and [x] shield and weapons.

    That way I can differentiate between them all and choosing a different ship has even more mechanics behind it. (they are already pretty solid but this would be an excellent addition)
     
    #7
  8. encapturer

    encapturer Veteran Veteran

    Messages:
    30
    Likes Received:
    4
    First Language:
    English
    I'd say go with explosive, and set 'projectile' to only cover solid weapons, stuff fired from railguns and the like.

    (energy:)  Energy weapons - Force Field

    (solid:) Projectile weapons - Armor Plating

    (explosive:) Explosive weapons - Chaff Defense

    You could have forcefields work well against standard weaponry, but fail to hold up against an explosive discharge.  Explosions would not work well against specialized armor plating, though, due to advances in material synthesis, and explosives really only came back because they work so well against energy force fields.  Special chaff systems would be used to weaken energy weapons, forcing them to waste energy on destroying the reflective chaff.  And while the chaff could be used to absorb some of the impact from a bomb or something like it, it would barely slow down a piece of artillery flying at high speeds, making it not ideal to use against physical projectiles.
     
    #8
    ?????? likes this.
  9. ??????

    ?????? Diabolical Codemaster Veteran

    Messages:
    6,264
    Likes Received:
    2,312
    Location:
    Your OS
    First Language:
    Binary
    Primarily Uses:
    RMMV
    I was also thinking something similar to that...

    Weapon types being Energy, Projectile and Explosive. Explosive weapons would launch small bombs - the main difference between explosive weapons and projectile weapons is - projectile weapons continue momentum until out of screen or hit enemy. Explosive weapons launch small device which explodes after a set distance. The damage would be dealt using a blast radius.
     
    #9
  10. BadMinotaur

    BadMinotaur You can do it! Veteran

    Messages:
    260
    Likes Received:
    114
    Location:
    Louisiana
    First Language:
    English
    Primarily Uses:
    RMVXA
    Energy/Projectile/Explosive is how EVE Online does it. They also have a "hybrid" category that combines energy and projectile weapons, but I think they only did that because there's four factions, not just three, and each needed a signature weapon.
     
    #10
    ?????? likes this.
  11. Shion Kreth

    Shion Kreth White Knight Veteran

    Messages:
    281
    Likes Received:
    47
    Location:
    Ottawa, Canada
    First Language:
    English
    How about: kinetic, energy and chemical/explosive, going in a kinetic -> energy -> chemical -> kinetic formula; kinetics pierce energy shielding, energy stifles reactive materials and explosives deflect kinetic impacts.
     
    #11
  12. kiedisticelixer

    kiedisticelixer Sexy Member Veteran

    Messages:
    97
    Likes Received:
    14
    Location:
    Spain
    First Language:
    Spanish
    Dude! Explosives!
     
    #12
    ?????? likes this.
  13. ??????

    ?????? Diabolical Codemaster Veteran

    Messages:
    6,264
    Likes Received:
    2,312
    Location:
    Your OS
    First Language:
    Binary
    Primarily Uses:
    RMMV
    Yea, I think I will opt for Energy / Projectile / Explosive... It feels like that fits the style of my game more than anything else.

    Thanks for the thoughts guys ^-^
     
    #13
  14. Shion Kreth

    Shion Kreth White Knight Veteran

    Messages:
    281
    Likes Received:
    47
    Location:
    Ottawa, Canada
    First Language:
    English
    Does that mean all energy weapons will be melee and not, you know, projected? ;)
     
    #14
    ?????? likes this.
  15. ??????

    ?????? Diabolical Codemaster Veteran

    Messages:
    6,264
    Likes Received:
    2,312
    Location:
    Your OS
    First Language:
    Binary
    Primarily Uses:
    RMMV
    lol no...

    Energy weapon, such as lazers, will be fired at the target like a projectile; however, as it only consists of energy it does not act like a projectile when hitting the target.

    Example - A projectile would hit you, then continue hitting you till it stopped or came out the other side.

    An energy weapon would hit you, then your body would 'absorb' the impact - thus feeling its effects.
     
    #15

Share This Page