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- Dec 20, 2013
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Okay, so, I know that you can assign different weapon types and element rates to different classes. But, how can you make it so that a particular class uses a particular weapon type BETTER than another, or gets a bonus (a la Pokemon) from using a particular element?
Examples:
All characters can equip swords and staves.
-When a Mage equips a staff, they get a boost to their magic stats, Knights do not.
-When a Knight equips a sword, they get a boost to their attack, while Mages do not.
All characters can use Fire skills.
-When a Dragon Mage uses Fire spells, the spells are stronger than normal.
-When a Water Mage uses Fire spells, the spells are weaker than normal.
-When anyone uses Fire spells, while having the Phoenix Ring equipped, the spells are stronger than normal.
Is this possible? Has someone made a script for this? Should I request one?
Examples:
All characters can equip swords and staves.
-When a Mage equips a staff, they get a boost to their magic stats, Knights do not.
-When a Knight equips a sword, they get a boost to their attack, while Mages do not.
All characters can use Fire skills.
-When a Dragon Mage uses Fire spells, the spells are stronger than normal.
-When a Water Mage uses Fire spells, the spells are weaker than normal.
-When anyone uses Fire spells, while having the Phoenix Ring equipped, the spells are stronger than normal.
Is this possible? Has someone made a script for this? Should I request one?

