- Joined
- Mar 16, 2012
- Messages
- 882
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- First Language
- Dutch
Hey all,
I am looking for a way to allow Weapon Refinement/Enhancement. It works a bit like Crafting but not exactly the same. Basically, When you open the Scene, you'll see a screen that is close to the classic Item screen (but not the actual item screen!):
When you click on one of the weapons (or armor) in your possession, you can see what items/currency you need to upgrade the weapon. All weapons and armor in my game have 4 levels and are all "hardcoded" in the database. So basically, you should lose your current weapon and needed items and you will gain the new weapon. Then you could refine this weapon again untill it max level 4. This system is used in many modern rpg's. For example in God Of War 4, you could also upgrade your existing weapons/armor into better ones:
The biggest difference with the available crafting plugins is that those all work based on acquiring recipes while this starts with the weapons and armor you already have in your possession and you upgrade them from there. No recipes needed, you'll always see the upgrade and you can do the upgrade as soon as you have the items/resources that are needed.
What I found that comes closest is actually Yanfly's Item Disassemble plugin: http://www.yanfly.moe/wiki/Item_Disassemble_(YEP)
But there are some issues that present themselves: you can only have one item needed to disassemble/upgrade while I want more items and some other minor inconveniences.
My question: Does anyone know for plugin that works like this? Or a way to do this through eventing (but i really want to use a Scene for it, not just message boxes), or a way to edit Yanfly's Disasemble plugin to allow for multiple items needed?
If the best way is for a custom plugin, I have no issues to pay a fair price for that too, but I'll post a different topic for that f thats's the case.
I am looking for a way to allow Weapon Refinement/Enhancement. It works a bit like Crafting but not exactly the same. Basically, When you open the Scene, you'll see a screen that is close to the classic Item screen (but not the actual item screen!):
When you click on one of the weapons (or armor) in your possession, you can see what items/currency you need to upgrade the weapon. All weapons and armor in my game have 4 levels and are all "hardcoded" in the database. So basically, you should lose your current weapon and needed items and you will gain the new weapon. Then you could refine this weapon again untill it max level 4. This system is used in many modern rpg's. For example in God Of War 4, you could also upgrade your existing weapons/armor into better ones:
The biggest difference with the available crafting plugins is that those all work based on acquiring recipes while this starts with the weapons and armor you already have in your possession and you upgrade them from there. No recipes needed, you'll always see the upgrade and you can do the upgrade as soon as you have the items/resources that are needed.
What I found that comes closest is actually Yanfly's Item Disassemble plugin: http://www.yanfly.moe/wiki/Item_Disassemble_(YEP)
But there are some issues that present themselves: you can only have one item needed to disassemble/upgrade while I want more items and some other minor inconveniences.
My question: Does anyone know for plugin that works like this? Or a way to do this through eventing (but i really want to use a Scene for it, not just message boxes), or a way to edit Yanfly's Disasemble plugin to allow for multiple items needed?
If the best way is for a custom plugin, I have no issues to pay a fair price for that too, but I'll post a different topic for that f thats's the case.

