DoctorMolotov

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Now if we could some how combine this with a script for an active battle system (ABS) I would be sooooooo happy xD

Nice work btw. Gonna have a look into it soon :)
 

diegoflores

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Can someone please upload an example project with the plugin in use for me? My post has been ignored and I can't make it work no matter what I try and change.. I want to find out what Im doing wrong.
 

Nutso

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Hello Rexal,

Thanks for your wonderful plugins.  I wanted to use Weapon Sprites Enhanced alongside your Animated Enemies plugins but ran into a small problem.  Animated Enemies on it's own works great and I can get my side view enemies to swing weapons just like my party members.  When I turn on Weapon Sprites Enhanced as well, the enemy sprite will do the motion animation but the weapon does not appear and animate, although it continues to work fine for my party members.  Afterwards, the weapon appears to have a static image behind the enemy sprite and stays that way from that point forward.  Here is a screenshot of it:

[IMG]http://www.worldofnutso.com/downloads/Test.jpg[/IMG]
To eliminate any incompatibilities with other plugins, I started a new project with only Animated Enemies and Weapon Sprites Enhanced.  The results are the same.  Am I doing something  wrong?

Thanks for your time.
 

wizaerd

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Can someone please upload an example project with the plugin in use for me? My post has been ignored and I can't make it work no matter what I try and change.. I want to find out what Im doing wrong.
I remember when script developers would always do this, create a demo game even if it was basic... And it really helped to understand scripts and their usage/functions.  I wish they'd start doing this again...
 
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Hey guys! Give the poor guy some time! He's got a lot of other things going on and said he'd get back to the script when he can!

Little patience will go a long way :)
 

erikmidnatt

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Also remember that some of our community members are new and their contributions got popular out of nowhere. They aren't' all established like some former contributors, so it's a learning experience for them. I think Rexal had like 5 posts when I first saw this thread...
 
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Rexal

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Yes, I will make a demo for my plugins. I've been focusing on the plugins themselves first because of how little time I had to work on anything. Now that I actually have some free time, (at least until my birthday on thursday) I'll be able to start working on the demos

Plus to be honest I didn't expect them to get this popular this fast. It's pretty crazy that they did.

Right now this doesn't work with Animated Enemies yet.
 

thenerdmansion

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I was also going to mention to give the man his space lol. He'll get to it when he can.
 

wsensor

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I like how this lets us have extra weapon images.

All swords should not look the same haha.
 

thenerdmansion

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I just thought i should put this out there for future reference. I am not in a hurry for a fix. This plug in works flawlessly on PC only. On Android it acts as if the weapon images aren't even there if the weapon contains a note tag.

Screenshot_2015-11-06-05-11-04.png
 

semigue

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great, this plugin has a very great utility.

would be nice to see something similar that works with animations of abnormal states.
 

Sythian Bard

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This is super awesome. I knew that there had to be a plugin like this somewhere. So glad you took the time to do this. Thank you for your work. Credited for sure!
 

wizaerd

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Does this work with Yanfly's plugins, specifically the Battle Action Sequence ones?
 
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Ghost of Christmas Kloe

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Does this work with Yanfly's plugins, specifically the Battle Action Sequence ones?
Well... So far I have tried it work and it does work with them but only in the Battle Test in the database. It works GREAT there but for me it doenst change anything when it comes to play-testing the actual game.  :headshake:   :stare:   :(
 

Rexal

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Version 1.14a Update

This update is just to improve compatibility(it works with Animated Enemies now) and to let you put spaces in the note tags(i.e. Weapon Image: instead of WeaponImage:)

I'll be adding features soonish.
 

lonewolph

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new version seems to have broken it for me and weapons no longer show up
 

Rexal

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Wait...this was working just fine while I was testing it and now it's not working at all...what?

Hang on, I need to figure this one out.

Okay, try it now.
 
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JohnnyR

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Rexal, I'm also experiencing the bug reported by lonewolph, any ideas of what's causing it?
 

Ghost of Christmas Kloe

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They dont work at all with Yanfly Animated Battlers Beta. As in the sprites are all daggers but the weapons are the right ones.
 
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