Disgruntled Robot Enthusiast
- Mar 22, 2015
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Oh, this looks absolutely fantastic. It looks like it'll see a lot of mileage with just about any project.
I'll put this out her really quick, this doesn't work with Yanfly Animated Battlers but DOES work with Yanfly Battle core!I don't know why, but its not working with yanfly battle engine core, because when both of them are on, the weapon image do not show!
Yeah, but Rexal went on a Hiatus so it's unlikely to happen for a while, just wait for a bit...I wish we could have an update on this plugin
Is this plugin still maintained? I was looking for an alternative to Yanfly's Animated weapons, because it forces every attack animation to be the specific attack animation you set in animated weapons.
Say, you set a weapon to the motion "missile", then every time you call for either "swing" or "thrust", the missile motion appears. If you don't set it for any motion, it will default for swing.
This plugin also seems to have more functionality than Animated Weapons, but, unfortunately, when I use it with Yanfly's Battle Core, the weapon just doesn't show for some reason.
I saw, while reading through thread, that people got it to work with Animated Weapons, can anyone lend a hint? I've tried their workarounds, including the using "motion attack" (although this one isn't preferable), but they still don't work. Is there a way to force this plugin to show the weapon through action sequences?
i need help, i installed your plugin and i added an image with whip sword sprites and calle it weapons4, then i added it to img/system and on the weapons tab i had put the motion swing the frames 3 and id 5 since it is on the 1st collumn 5th position but wenever i enter the battle is says reference error Sprite_Base not defined ( what did i do wrong?