- Joined
- May 23, 2015
- Messages
- 94
- Reaction score
- 4
- First Language
- Sign Language
- Primarily Uses
- RMMV
While I was working on one of my projects, I got Common-Event (combined with skills) worked properly and was going to put those up-to-ten Common-Event skills in each weapon (think of it as pre-installed materias on FF7 weapons)...... Started to notice that the weapons' trait don't actually have the option for Common Event to call!
How do I make weapons able to call Common Events?
It would be spoilers to tell you what I am working for the future... but I think it may be wise to show you what I did with Common Events for.
If you make this far, congrats! Just bit more to read. =P
Sure, it may sound like I would need Yanfly's "Equip Battle Skills" plugin or something like that but it only works to the skills directly. Let me check and see if skills can call Common Events........... Well, they do. But ultimately, "Draw" (and "Choose" when unlocked) Skill are the only skills players will able to select (for now! I am sure i as player will even get bored by spam Draw-skill for the whole game) which will call the Common Event "Draw" (and "Choose a Card")... Which those Common Events will start check the cards to pull and declare the skill to do harm enemies / aid allies where it will do "Force Action" command back to other skills.
Draw-skill > Common Event (for card-animation from Draw skill's Trait) > randomly-pick card-skill through percentage-chances > (picked-skill) Card-Image Animation Common Event to join with previous Common Event (yes, it was done during that all together) to reveal its image for players to see which card did player won to draw > Act that picked Skill to harm or heal
So... yeah, I would like to use weapons as "Decks" where players will able to think the strategy carefully for which deck to equip on each hero before engage the next boss battle (and random-encounters too).
Do anybody know the solution to allow me able to call Common-Event through weapons' Traits?
How do I make weapons able to call Common Events?
It would be spoilers to tell you what I am working for the future... but I think it may be wise to show you what I did with Common Events for.
I had to use this because I had watched somebody's work on YouTube. I have been amazed how did he do that thing as well as part of my favorite hobbies... The cardgame-style attacks! =D What he made was to shuffle the cards around and draw one of it to call a skill that may harm enemies or aid allies... Think of it as Final Fantasy's Summons if you will. I have looked how did he coded and filled it in with some little changes (getting more better for realitic-shuffle RNG)...
And I have success it (others than the animation-speed issue but it's only rough-draft, so it will be taken care in future unless i grow impatience to watch its animation be so slow during countless test runs, haha)... Because of this, I have imagined myself to able do this on all other cards to form a DECK... A deck (weapon) with ten fixed cards included to be equipped on the heroes to call the different cards that would reflect their battle roles... Let's say... You could equip those three heroes those decks - Attacker, Defender, and Healer decks where Attacker hero will do offensive more, Defender hero will do defensive more and Healer hero will heal (and buffing) allies up... and you change Defender hero's deck to another Attacker deck and Healer hero's deck to Debuff deck, Defender-hero will then do offensive more while Healer-hero will do Debuff-offensive but leave the party's defensive and HP out to take care. You see where I go, yeah?
And I have success it (others than the animation-speed issue but it's only rough-draft, so it will be taken care in future unless i grow impatience to watch its animation be so slow during countless test runs, haha)... Because of this, I have imagined myself to able do this on all other cards to form a DECK... A deck (weapon) with ten fixed cards included to be equipped on the heroes to call the different cards that would reflect their battle roles... Let's say... You could equip those three heroes those decks - Attacker, Defender, and Healer decks where Attacker hero will do offensive more, Defender hero will do defensive more and Healer hero will heal (and buffing) allies up... and you change Defender hero's deck to another Attacker deck and Healer hero's deck to Debuff deck, Defender-hero will then do offensive more while Healer-hero will do Debuff-offensive but leave the party's defensive and HP out to take care. You see where I go, yeah?
If you make this far, congrats! Just bit more to read. =P
Sure, it may sound like I would need Yanfly's "Equip Battle Skills" plugin or something like that but it only works to the skills directly. Let me check and see if skills can call Common Events........... Well, they do. But ultimately, "Draw" (and "Choose" when unlocked) Skill are the only skills players will able to select (for now! I am sure i as player will even get bored by spam Draw-skill for the whole game) which will call the Common Event "Draw" (and "Choose a Card")... Which those Common Events will start check the cards to pull and declare the skill to do harm enemies / aid allies where it will do "Force Action" command back to other skills.
Draw-skill > Common Event (for card-animation from Draw skill's Trait) > randomly-pick card-skill through percentage-chances > (picked-skill) Card-Image Animation Common Event to join with previous Common Event (yes, it was done during that all together) to reveal its image for players to see which card did player won to draw > Act that picked Skill to harm or heal
So... yeah, I would like to use weapons as "Decks" where players will able to think the strategy carefully for which deck to equip on each hero before engage the next boss battle (and random-encounters too).
Do anybody know the solution to allow me able to call Common-Event through weapons' Traits?
Last edited:
