RMMV Weapons not appearing with YEP Animated SV Enemies

goldrat1

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Hi all,
I'm currently trying to make one of my enemies use a hammer with some of its attacks. I'm using YEP_X_AnimatedSVEnemies to do this, but it's not working quite correctly. I've put the following tags into the enemy description:

<Sideview Battler: HAMMERNEMY>
<Sideview Weapon: 24>
<Sideview Attack Motion: swing>

Weapon 24 is usually the Stun Rod but I replaced it with a hammer sprite in the system files.
Using these settings, the hammer shows up when attacking, but for some reason only when the skill it is using is Skill #1 (the default Slash).
Any other skill won't show the hammer, even if the skill is literally a copy-paste of Skill #1 in a different place. Is there some parameter that I've forgotten to change in the plugin settings or something?

Thanks in advance!
 
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I'm not quite sure but one troubleshooting tactic that's never failed me is to make a new blank game to test out the plugin and change a couple things little by little while recording the results, maybe you'll find something that you missed. otherwise id also check some tutorials and thoroughly note down the steps in a checklist fashion, then go down the list to see if you can find any discrepancies within your code.
 

goldrat1

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I'm not quite sure but one troubleshooting tactic that's never failed me is to make a new blank game to test out the plugin and change a couple things little by little while recording the results, maybe you'll find something that you missed. otherwise id also check some tutorials and thoroughly note down the steps in a checklist fashion, then go down the list to see if you can find any discrepancies within your code.
I've put it into a new project and the same thing happens. I'd love some proper help with this as I've looked everywhere I can find and nothing seems to be working.
The enemy only uses that weapon animation when using skill #1. Also, for some reason in this new project, whenever my enemy attacks it plays Animation 52 (Powerup 2), even though its attacks are not magic-based and there's nothing on the skill or enemy pages that indicate it to be a skill attack.
I've likely done something very stupid that I haven't figured out yet, but nothing that I've changed has helped with this. Copy-pasting Skill #1 to a different slot and using that skill instead doesnt change anything so I doubt its in the Skill tab...
This is incredibly frustrating, i just wanted an enemy with a hammer :(
Any help would be appreciated, I can attach my testing project if need be.
 
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I can attach my testing project if need be.
that would probably be a lot more helpful then us just swinging wildly trying to hit a solution. Then we could actually see the program itself and how it’s running and maybe one of us will be able to figure it out.
 

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