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- Feb 11, 2016
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I have a question about how RPGMaker MV handles equipment of Weapons and Armor by default.
If your Actor in its blank state has nothing equipped and then equips a weapon, the weapon cannot be removed by default.
(the 'Remove' option is not there)
This is not true for Armor, once an Armor is equipped, it can always be removed again, even if there is no other Armor to replace it.
How does this work and what is the logic behind it? And most importantly, can we easily change this without the need for a plugin?
For example, can we make Armor unremovable by default or Weapons removable?
Thank you for your insights!
If your Actor in its blank state has nothing equipped and then equips a weapon, the weapon cannot be removed by default.
(the 'Remove' option is not there)
This is not true for Armor, once an Armor is equipped, it can always be removed again, even if there is no other Armor to replace it.
How does this work and what is the logic behind it? And most importantly, can we easily change this without the need for a plugin?
For example, can we make Armor unremovable by default or Weapons removable?
Thank you for your insights!
