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I'm trying to play a screen weather effect in the middle of an animation. I have the following function that I call from Sprite_Animation.prototype.processTimingData:

JavaScript:
    Sprite_Animation.prototype.createWeather = function(type, power, duration) {
        this._weather = new Weather();
        this._weather.type = type;
        this._weather.power = power;
        this._weatherDuration = duration;
        this.addChild(this._weather);
    };
It works, but there's one problem - it doesn't fill the whole screen. There's a band on the left and top that are unaffected. Weather effects played on the map (through events) fill the screen, so I must be missing something.

Here's a partial screenshot showing the issue, omitting anything that gives away details of my game (I just cut off the battle log, the status window, and the sideview actors):

1593366252635.png

I took it while paused in the debugger, so I think that may have greyed it out a little or something, but it should get the idea across.

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