takashi1kun

spaghetti god code
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Hello, first sorry for my bad english, this more than a plugin is a implementation of this: https://github.com/Irrelon/html-to-canvas to rpg maker, sience it have a free licence to modify distribute etc... im going to adapt it to rpg maker mv
Why im going to put html in my game?
for example you can use html to create in a easy way informative menus or whatever you like, you can implement an internal "wiki" to the game, or whatever you want

this is an example whit youtube opened playing a video:


VIDEO(I know i should demostrate in a sample project whitout other plugins but im doing this for one of my two main projects so, my plugin is only the web paged, just ignore the others)

573dcdb106ba7.png



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I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.
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Working on animation. Trying to see if I can apply it meaningfully to my games!
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working on the sprite for Devali <3
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