Wecoc

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Thanks! This stuff is great! The only thing is I'm bad at tileset management so maybe some stuff I can just use as is?

I'm not great at tileset management either, and when making graphics I don't like restricting myself to the default tileset structure. Also, not everyone maps the same way, there's parallax, doodads, etc.

But well, if someone wants to make some tilesets from the graphics I've been making and post them here, I think some people (including me, of course) will appreciate it :ahappy:

Probably not everything would fit there, though... :aswt:
 
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Wecoc

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I hear you guys, I know exactly what the MZ RTP needs the most...

OUTER SPACE!

mv-tiles-outerspace.png

Either that or more trees, I'm not sure.

mv-tiles-trees.png
 

Wecoc

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Even though some palettes are weird, the MZ RTP has nice textures. I got some new floors and walls just by playing a bit around. Also, the bridge floor didn't tile properly, so I fixed that.

mv-tiles-others.png

I made new simpler switches.

mv-charas-switch.png
 
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Wecoc

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Big update today, I made a castle! Call me crazy, but I don't think whoever's living there is one of the goodies...

World: Dark Castle
mv-tiles-darkcastle-B.png


World: Dark Castle (recolor 1)
mv-tiles-darkcastle-B-recolor1.png


World: Dark Castle (recolor 2)
mv-tiles-darkcastle-B-recolor2.png

I used my program WecTools for the cylindrical towers, both the wall and the roofs (combining the lineal and circular options). Even with that I had to edit them heavily and I'm not sure whether I did the best job on that... The doors probably would need a closed version that opens in a way it looks like it opens its mouth. I may try that in a future.

I think that's all for spoopytown :aswt:
 

Saireau

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Yeah! Roofs! :) Just as important as trees, I think. Thank you, Wecoc!
 

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You're a legend, thank you so much for sharing these :kaojoy:
 

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