Alright, this is what I really want feedback on. I'm using Galv's Magic Shards script http://galvs-scripts.com/2013/03/24/magic-shards/ as the basis of the 'skills' in my game, sure each class has its own unique skills and abilities, but the shard system offers new twist to FF7's Materia system. Allowing a character to have dual elemental skills (thanks to the Element Set script by Victor Sant) when they normally wouldn't have them as well as allow combinations of different abilities to grant skills and spells they normally wouldn't have, like a fire shard giving the Flame slash skill to the Templar. Some upsides to this system are -Shards can be items, weapons or armor which can be used as normal or as shards. -Weapon and Armor shards can limit use and make only certain classes use that type of shard -Weapon and armor still give features of the shard, but still consume that slot space (if I've read the script right http://galvs-scripts.com/galvs-magic-shards/) My friend however thinks I should go with a more familiar system like a job system. Which I admit people probably understand better then Galv's shard system. The problem comes here. Should for my first game use a more familiar system that more players will know, or use a more original system that can give players not only permanent use of skills/spells equipped but also allow them to sacrifice the shard to take and get a one time use of that shard's double attack (such as using a fire shard in battle would do the Fire+Fire shard combo skill) I'm mainly looking for feedback on the two systems and what people think about one over the other right now. Reason I haven't used a Job system yet -Conflicts with one class that is a plot point of the story I'd have used both but I didn't want to bog down players with too many different features for my first game and keep it relatively simple. So if anyone could share their input on what they think of both systems could you please share, I'm a bit still on the fence about which though leaning toward the Shard system. Sorry if this is in the wrong place.