- Joined
- Jun 2, 2015
- Messages
- 456
- Reaction score
- 343
- First Language
- English
- Primarily Uses
- N/A
Alternate title: can someone please explain battlebacks to me?
(I was going to post this in the JS support, but I don't think this is plugin related...)
Basically I've been stitching this game 'o mine together, and today I thought "hey, I should have a proper battleback for this battle." So I made one the same resolution of my game (960x540)...and that's when I noticed something really weird. The battle back I put in should have looked like this:
Instead produced a screen that looked like this:
....which implies that the battle back is scaling to a ridiculous level (making a 48px square fill the entire screen) or somehow pulling a common color and filling the BG with that (because I've been able to get it to turn pink/red (the color of the bricks) as well). Now obviously the above image is with all my plugins in, so I disabled them all (ALL OF THEM), grabbed an RTP battleback set and got the following:
...which BAFFLES me.
Obviously I have tried using battlebacks in a fresh project with no issues. I end up with this which is my expected result in the first place.
I know this issue is caused by the fact that my project files are older than MV 1.4 or MV 1.3.5. However I'm really REALLY hesitant to upgrade these files because doing so breaks YED_SideviewBattlers plugin (which is kind of important as that's what powers all my character animations).
(as far as I can tell the file that fixes the battlebacks AND breaks YED_sideviewbattlers is the rpg_core.js file)
So I guess what I'm wondering is if there's another way to work with battlebacks without working with the built-in battlebacks since those are a bit of a lost cause for me? Or is this a situation where it's better to see if anyone's interested in trying to fix YED_sideviewbattlers instead?
(I was going to post this in the JS support, but I don't think this is plugin related...)
Basically I've been stitching this game 'o mine together, and today I thought "hey, I should have a proper battleback for this battle." So I made one the same resolution of my game (960x540)...and that's when I noticed something really weird. The battle back I put in should have looked like this:
Obviously I have tried using battlebacks in a fresh project with no issues. I end up with this which is my expected result in the first place.
I know this issue is caused by the fact that my project files are older than MV 1.4 or MV 1.3.5. However I'm really REALLY hesitant to upgrade these files because doing so breaks YED_SideviewBattlers plugin (which is kind of important as that's what powers all my character animations).
(as far as I can tell the file that fixes the battlebacks AND breaks YED_sideviewbattlers is the rpg_core.js file)
So I guess what I'm wondering is if there's another way to work with battlebacks without working with the built-in battlebacks since those are a bit of a lost cause for me? Or is this a situation where it's better to see if anyone's interested in trying to fix YED_sideviewbattlers instead?


