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Ashfell

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ok i have to events set up one triggers a hole ot appear in the wall and the other activates the trigger

for the trigger event i have

text BOOM'show animation Explosion
and control swhich explosion.

on the event where the wall breaks i have
the picture set to the broken wall
and the switch set to explosion.

now everything works perfect until its ends then my screen keeps fading back and forth from dark to light and it doesnt go away any one know what this problem is?
 

Shaz

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Please show screenshots of the two events, using Alt+Printscreen to capture the entire event window (without cropping) but not the desktop background.

My questions would be how do you activate the trigger? By turning on a switch? What else do you use that switch for? Do you have any plugins that use the same switch? Do you have any other events using the same switch? Sounds like you have something set to fade with maybe a parallel process trigger that gets turned on what that event is activated, and never turns itself off. But without screenshots it's all just guessing.
 

Ashfell

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Doh the swhich i used whas a swhich i was messing with about a year ago and never named it lol which i created a new file that i didnt mess with before i started making my game lol
 

Shaz

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;) That'd do it!
 

mlogan

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Glad you fixed it but i’m the future please show screenshots as Shad suggested in your original post in order for others to be more easily able to help you.

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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