- Joined
- Jan 15, 2014
- Messages
- 37
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- English
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I warned you that I'd flood the support area with questions! The reckoning has begun.
Joking aside, I'm having a weird recurring problem with my cut scene events for my game (and I'm only about two days into the game's development... 2pro). When I attempt to have an NPC leave a room via an exit which has a transfer event placed on it, they can't pass/stand on it. I know that two events can't be placed on top of each other (to my slowly growing knowledge), so my first question is this: Is there a way around that little issue?
My second question is... also regarding cut scenes (even more 2pro). At least, I think it's considered a cut scene. I have an event where the player turns in a key item to an NPC, and after a little back-and-forth, the NPC leaves the room. The thing is, depending on which direction the player talks to the NPC from, that route might be blocked (If the exit is to the left, and the player is between the NPC and the exit, she won't move). I'm not sure what the best option for approaching this situation is, other than to put invisible walls around her and make the game weird. >_<; Does anyone know what the proper approach to this issue is?
If I think of more questions I'll be sure to bombard you with them as well. Thank you in advance!
Joking aside, I'm having a weird recurring problem with my cut scene events for my game (and I'm only about two days into the game's development... 2pro). When I attempt to have an NPC leave a room via an exit which has a transfer event placed on it, they can't pass/stand on it. I know that two events can't be placed on top of each other (to my slowly growing knowledge), so my first question is this: Is there a way around that little issue?
My second question is... also regarding cut scenes (even more 2pro). At least, I think it's considered a cut scene. I have an event where the player turns in a key item to an NPC, and after a little back-and-forth, the NPC leaves the room. The thing is, depending on which direction the player talks to the NPC from, that route might be blocked (If the exit is to the left, and the player is between the NPC and the exit, she won't move). I'm not sure what the best option for approaching this situation is, other than to put invisible walls around her and make the game weird. >_<; Does anyone know what the proper approach to this issue is?
If I think of more questions I'll be sure to bombard you with them as well. Thank you in advance!
