- Aug 4, 2016
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woops posted my progress to the rules topic, I'm sorry... this happens if you are in a rush. *bows*
Those laws are brutal. Unfortunately it looks like you wouldn't be able to accept the prize. If you still want to enter you can but you would have forfeit your prize to the next highest placing game. Sorry.Hmmm, I have a question regarding the contest and Quebec, since we have some strict laws regarding contests. In the eventuality a Quebec resident was to win, are we eligible to the prizes? If not, can we still compete and what happens to the prize won? Is there an option to give it away to charity for example?
Well I do sleep, when I just cant hold awake any longer though
That's why I insisted! You are liked both on the net and IRL; wherever we are in the globe, we hope you don't burn yourself. (I might try to play by now, I spent all day/laundromat time on the sketching of those secret space vehicles of mine now and risk to get a white night on the pangofly dragon rear again if I continue... remember dragons? LOL -Sh**! DC is getting her claw veto in my mouse arm right now and looks at me severely as in... "NO! Not all night! Tonight you sleep!" She is more sick than me and she still nurse me. <3 Never regretted to had done her CPR when she was born that one!-)Well I do sleep, when I just cant hold awake any longer though
and you know my passion for things.
We took a year off but we're back to bring you the Third Indie Game Maker Contest! This year we're putting the focus on our flagship game making software, RPG Maker.
Your quest if you choose to accept ("but thou must") is to make a GAME using ANY legal RPG Maker engine in just ONE MONTH: October 4th - November 5th, 2017!
This year we're hosting the Contest on Itch.io. Click Here to Join the 2017 IGMC Game Jam!
Before you open up the map editor and place that first event, make sure to read through the Contest Rules HERE! Then read up on the Cash Prizes you'll be competing for HERE!
You can also join us in our IGMC Discord Channel!!!
Yes. This is what I was meaning. Even to have 1.5 hours of gameplay in a week is an impressive feat - but not entirely impossible. I strongly question a game that has up to 12 hours of play time however.Yeah but PLAYING and developing a game is a huge difference. You can play a game for a lot of hours within a week but it's hard to believe that someone developed 12 hours of GAME CONTENT in a week? Alone...
Wow, that´s some serious talent. But then again, there is this veteran in game making that I think it´s making three games, so...My game, while unfinished, plays out as a full scale game and takes 1.5 hours to 12 hours just to complete the portion I have done...
Depends on the skill level of the player. I can beat my own “demo game” in 1.5 hours but some of my buddies who never played rpg games took 12 hours, others took 3 hours. Lol.
When this is done, it will play out at over 180 hours putting it equal to the square enix FF V title.Yes. This is what I was meaning. Even to have 1.5 hours of gameplay in a week is an impressive feat - but not entirely impossible. I strongly question a game that has up to 12 hours of play time however.
Oh there is nowhere near “12 hours of content”. I measure game experience by playtime... if you know exactly what to do it’s 1.5hrs to go from start to “win”. Lol.Yeah but PLAYING and developing a game is a huge difference. You can play a game for a lot of hours within a week but it's hard to believe that someone developed 12 hours of GAME CONTENT in a week? Alone...