The freedom to experiment is another good reason to back up your games. You'll always want a spare project to cross-check, because a seemingly mysterious problem can have a bafflingly easy solution. In my case, I disabled a plugin I thought had nothing to do with anything, and that cost me a cosmetic yet necessary mechanic to my game. I thought my project had corrupted, but no, 'twas my own foolishness. If I hadn't realized my silly mistake, the bug would have been impenetrable.@BCj : I feel the same way, as I'm trying to wrap up The Book of Shadows, as I'd still like to release that game this year.
Advice to all participants too: Back up your project daily. I cannot stress this enough. In the 2014 contest my project got corrupted on day 14 of the 30 day contest, and let's just say computer almost met Mr. Hammer. So, run, don't walk, and back up your project today. And every other day. This way you won't be the one on day 29 in tears as you lost your entire project due to a HD failure.
It doesn't have to be a full game. The rules state that: "Judges will only be required to evaluate a game for 1 HOUR if it passes the screening stage. Any game over 1 hour will be judged only on its first hour of gameplay."To be clear, it has to be a FULL GAME. Correct?
One thing I've noticed, and I'm going to throw this out there to hopefully help the contestants, is the past winners (Grand prize and 1st - 3rd place) have all been full, complete, 1 hour games. No proof of concepts or demos of bigger games have ever won or placed in the contest so far.
And... Save save save save your progress in copies everywhere just in case!QUICK REMINDER VERY IMPORTANT
remember to hydrate everyone, drink water throughout the day and do at least 30 minutes of excercise per day
guaranteed boost to productivity and mood
im not saying that to y'all, im saying that to myself