- Joined
- Aug 16, 2013
- Messages
- 35
- Reaction score
- 13
- First Language
- English
- Primarily Uses
Werewolves of Wilvern: A Shivers Mystery. This is some early game dev footage I'm working on.
I'd appreciate feedback on how easy the game dialog is to read in the video? I took it off the HUD because it seemed to be harder to read with it, but now I'm seeing it may actually be easier to read if I put it back. The video framerate might be alittle slow. I have an awful screen recorder software at the moment.
This game is the first in a series of Shivers Mysteries. It's more like a prequel to the original Shivers game from Sierra. There is a rich back history about the Ixupi and my series will have many adventures based on them. The Ixupi are evil spirits who haunt elemental objects, like the Metal Ixupi may haunt Weapons or Coins. An Aztec like society imprisoned the Ixupi into all these special Pots. And in each Adventure, they get loose. The player's goal is to capture the Ixupi and put them back in their proper Pots so they can no longer haunt the world. Each of my games will take place in a different time and area with new mysteries to explore.
In Werewolves of Wilvern, you play the game as Caleb Prescott, a soldier in the King's Army. Caleb's brother was the official Monster Hunter. He went missing in a nearby town and Caleb has been ordered by the King to find out what happened. If Caleb is successful, he will become the next official Monster Hunter. Along the way, he not only encounters monsters, but he finds himself facing the deeper mysteries of the Ixupi.
The footage in my video is not final. It's still in development. This is part of the Ixupi Temple room. There are thirteen Ixupi with their corresponding Pots. So the player will have thirteen Ixupi to Capture, as well as trying to solve the mystery of Caleb's disappearance. My Ixupi battler, I'm still trying to decide on if I want to make it different for each element it represents. This is just a preliminary I have now.
I actually had to restore three of the Pots by hand. And I created tilesheets for them. In the original Shivers game, three of the Pots were already used up before anyone got to play. I'm the first person in twenty years to restore the full set. I was on the Shivers 3 Development Team, so I have permission to use old resources. The Shivers series is close to twenty years old now. Only two Shivers games were ever released, the first featured The Ixupi, the second one featured Prayer Sticks. After that, the company never did another and eventually Sierra was sold and pretty much died off. A few of us tried for years to get the third game made, but even though we had created 3D models of the Pots, and even done some set designs, it just never got off the ground. I'm so grateful for a program like RPG Maker so I can now bring the series back to life.
Some of the tiles shown are from Candacis's wonderful Jungle tileset. The music is actually the original Shivers Ixupi Exhibit theme, and the battle music is from an old game called Hexen. The credit list will be huge. I have tons of scripts and resources in this game.
No idea when I will release it, but it will be a free release. Thanks for reading all this and watching the game footage.
Last edited by a moderator:
