Lunawolfcomics

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Hey guys! What are some good hosting sites for creating your own website? I have two projects underway and want to start creating a website so I can distribute these games. Any help or suggestions? :)

-JAD
 

Keniisu

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Messaged you with my information on hosting services and things :p
 

Bex

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Iam also interested. Can you share your Information?
 

Keniisu

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Gonna send you both PMs. Give me a second.. :)
 

shaynec1981

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For small scale traffic, you could do it for free on your own PC if you have a constant on connection. I haven't done it in awhile but I used to use Apache web server. Now mind you, any traffic will be running off your own bandwidth and you need to make sure you have proper security measures in place but that combine with a static IP address (or installing No-IP) along with a URL shortener is definitely a doable option. At least until your site becomes so popular that your bandwidth can't handle it anymore. ;)
 

Shaz

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Are you talking about distributing them commercially? If you use someone like BMT Micro to handle your transactions, they will host the download file for you.
 

Lunawolfcomics

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Are you talking about distributing them commercially? If you use someone like BMT Micro to handle your transactions, they will host the download file for you.
Yeah there you go! That's what I meant. Something to process transactions
 

Shaz

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I've moved this thread to Commercial RPG Maker Discussion. Please be sure to post your threads in the correct forum next time. Thank you.


At the top of this (new) forum, you will see a guide to selling your game - I think I posted the thread, but it's by Amanda Fitch of Amaranth Games. In it, she lists all the things you need to do in order to get a finished game onto commercial platforms. There is also a thread that lists some distributors you can contact who will put your game in front of their audiences. It's a small list and a bit out of date (now you probably have a better chance of getting on Steam than on Big Fish), but it's a good starting point.
 

Lunawolfcomics

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I've moved this thread to Commercial RPG Maker Discussion. Please be sure to post your threads in the correct forum next time. Thank you.

At the top of this (new) forum, you will see a guide to selling your game - I think I posted the thread, but it's by Amanda Fitch of Amaranth Games. In it, she lists all the things you need to do in order to get a finished game onto commercial platforms. There is also a thread that lists some distributors you can contact who will put your game in front of their audiences. It's a small list and a bit out of date (now you probably have a better chance of getting on Steam than on Big Fish), but it's a good starting point.
Thank you :)

And personally Shaz, would you recommend someone going to a site for example Steam to sell your game or have someone create their own site and sell their games from there. For my case I plan on releasing a multitude of games. 
 

Shaz

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Both are good. When you're small, you don't have much of an audience, so you rely heavily on other distribution channels. Small indie devs like Amaranth Games and Aldorlea only take a very small part of the sale as their commission. Larger distributors like Big Fish and Steam take a heavy cut. But once you get out there, make sure you do have a site for people to go to - you'll often get people looking for the dev's site if they like a game, to see what other games you've got. This is what builds the community. Make sure you're there often, helping people who need assistance, and talk about your next game. If you don't have other games available, but people can see you've got something coming, they'll become more engaged, hang around, and you will grow your community. Once they are loyal customers, many of them will buy directly from you, even though they know they could get your game cheaper elsewhere.


Selling on your own site -> lower numbers sold, but you get to keep most of the income


Selling on an indie RPG site -> higher numbers (because they've already got an established audience), but you have to give away some of your income for their commission


Selling on a large site -> MUCH higher numbers sold, but you have to give away at least half (sometimes up to 75%) of your commission - the sheer volume of sales still makes this appealing, even after you are well established and have a strong community - you just cannot compete with the audience on Steam and similar large sites.


Your goal should be to rely on others while you are building your community and your reputation, and then to continue relying on others once you are established, but keep your loyal customers coming back to your site.
 

Lunawolfcomics

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Great point Shaz, I think I'm gonna go ahead and start with a site like steam first but I also want to have my own site for customer support and blogs and what not. To start a community :)
 

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Err, trying to start with Steam may be a bit ambitious.  It takes a lot of time and energy to get on there for the first time.  Greenlight is far from easy.  I think you might be wiser to get your own site and use Indie sites such as Aldorlea or Amaranth to reach a wider audience and build up a bit of a presence.  Then increase that presence by getting yourself into a few bundles.  If you try to start with Steam you would be going as a 100% unknown dev, with no fan base, no reputation, nothing.  The competition is ferocious.  Your chances of getting anywhere would be vanishingly small.
 

Lunawolfcomics

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Hm, I didnt think of that. Well your signature says you've completed games with Aldorlea Games. How's the submission process and competition on that site?
 

Kes

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Two very different things, and not at all comparable.  Indinera put in some work on my games (balancing especially, as that is my weak point) so they are sort of a joint project.  That is why they are a "collaboration"  You would be simply selling your fully complete game on his site, and on Amaranth.  So not a collaboration at all, simply a business arrangement.

As for the process - well, I haven't had to do anything about it, as Aldorlea is Indinera's own site, and he handles all the sales side so deals with other sites.  However, from what I've picked up, you approach the site and ask, submitting a fully working, bug-free copy of the game.  Each site has its own criteria for acceptance, but once it has been accepted, it goes onto the site.  Each site also has its percentage cut.  The amount will vary, depending on the site, but at least in the case of Aldorlea and Amaranth is quite small. 
 

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What that popular nut cracker didn't mention that Steam's heavy cut is very much worth it.


If you are "no name" developer and are releasing your first commercial game, getting accepted on Steam is like god sent. Unlike many other selling platforms, Steam actively promotes your game, making sure that you don't need big marketing budget to get noticed. It's even more true now as Steam platform has been revamped recently.


Just don't get stinky when it comes to your trailer though. Many indies overlook importance of a good trailer and do it with movie maker without any real skill.
 
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Shaz

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Actually, I did ;)

Selling on a large site -> MUCH higher numbers sold, but you have to give away at least half (sometimes up to 75%) of your commission - the sheer volume of sales still makes this appealing, even after you are well established and have a strong community - you just cannot compete with the audience on Steam and similar large sites.
 

bgillisp

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I heard the actual percentage that Steam takes is 30% of the sale. Can anyone confirm or deny this?
 

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