What are some of your favorite puzzles in any games you've played?

Mythmaker19

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I know this is generally a forum about RPGs specifically, but not everyone enjoys puzzles thrown into their RPGs so I figured I'd make the question a bit more open-ended. There has to be some puzzles that stand out to you all though! And I believe that, if done well, any type of puzzle could be incorporated into an RPG.

Personally, I really enjoy light puzzles where you have to re-direct beams of light through objects over a certain path. I also recall really loving the axe puzzle in Uncharted: The Lost Legacy where you had to jump from platform to platform in the correct order and try to not get swiped off by the giant statue with the big-ass axe.
 

Mewgles

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The puzzles in the newer Tomb Raider games were quite fun since they mixed different elements together. It wasn't just thinking and figuring out mechanics but also often had sort of a time limit to them, though they never felt like they had been made artificially harder.

In general anything that switches up the more common puzzle types with new elements is quite fun. I really enjoy when puzzles extend over more than just one room or when they are even interwoven with each other.
 

Tiamat-86

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i generally like puzzles. light/mirror, boulder pushing, slippery ice, maze, stealth, flippy switches, math/logic(im one of the few). if i can solve it just by looking at it and a minute to think were good.
the times i dont like puzzles is when trial and error punishes you, and when have to repeat the puzzle on frequently traveled paths (save puzzle completion and dont put slippery/maze puzzles on the main road)

least liked kind of puzzles is when memory and riddle based puzzles.
riddles are just never good. need to think exactly like the creator or else its just guessing.
memory puzzles use either 1 time info which requires an egg hunt across multipul areas, backtracking/retracking, still get number wrong cus got distracted in a fight and didnt write it down.
or they are lore based in which case it makes me feel like i need to remember every useless thing every NPC and book says. lore should be optional and if i like the world/setting then ill read it all.
shouldnt feel like the internet is needed to enjoy a game.
 

Two_Stubz

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Most puzzles as long as it isn't the ice block puzzle form the mansion in TLOZ Twilight Princess
yes i know it may not be the answer you wanted, but if you don't know what it is, it's basically a block pushing puzzle but the blocks are on ice.
 

Animebryan

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I don't have a particular favorite type of puzzle but I like them in general, especially like the kind from the Zelda series & in Lufia 2 as well. Lufia 2 had puzzles in every dungeon (except the 99 floor random dungeon) & they were always fun to solve. They also gave the convenient ability to reset the room if you screwed up.

What I don't like are puzzles where their solution is extremely vague to the point where you get stuck with no way to solve it without looking it up in a guide or doing 'research' outside the game to find the answer (trivia quizzes or mythology/lore that not everyone knows).
 

ShadowDragon

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I use mirror puzzle, object box or statue, slippery etc, similair like "Golden Sun", but also
some unique mechanics not seen yet, but most of those are light puzzle solving, there
will however some hard puzzle mechanic to solve later in the game.

some light puzzles can be think of Zelda series inside a dungeon, but I love those kind
of thinking, but not puzzles that doesn't make sense in the solution.
 

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