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 One of the main characters in my current project is a huge alcoholic. He has a skill titled "Chug Beer". It heals him, but also adds the "Drunk" state, which decreases his hit chance, evasion, and damage. At first, the skill doesn't heal much and the debuffs aren't huge, but the more you use it, it slowly starts become more and more potent. Also, there's an offensive variant called "Force-Chug" that becomes available when an enemy is immobilized. Force Chug induced the "Drunken" state, which is basically a fixed Drunk that's more effective than the normal one.

 Then, there's another skill called Stealth. When you enter Stealth, your evasion doubles, and three skills unlock (See below). If you're hit, you take 1.5x the damage (Just once), and get the "Caught" state, which makes critical hits impossible and you cannot re-enter Stealth.

  Backstab - Unlocked when Stealth is activated. Does 40% more damage than a normal attack. 40% chance to apply Caught to the user.

  Plant Trap - Unlocked when Stealth is activated. 30% chance to immobilize the victim, 20% chance to inflict Bleed, does 15% more damage than a standard attack.

  Poison - Inflicts Poison, which is a DoT 20% stronger than Bleed.

 (Do the Stealth skills sound too OP?)

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