- Joined
- May 18, 2012
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Hey everyone!
I was wondering what are the mistakes that you think RPG Maker games make again and again? Sure, RPG Maker games are awesome, that's a given. But what are the same things that keep happening over and over that are typical of RPG Maker games that you think should get rid of?
Here's my list:
I was wondering what are the mistakes that you think RPG Maker games make again and again? Sure, RPG Maker games are awesome, that's a given. But what are the same things that keep happening over and over that are typical of RPG Maker games that you think should get rid of?
Here's my list:
- Slow walk speed - Some games decide to slow you down to a crawling, especially horror games. Sure, it can create mood, but gameplay wise it's frustrating as anything. I'd recommend using Yanfly's System Options script, to make running a default option, and use SHIFT to walk instead, so you don't have to use SHIFT all the time to run.
- Too many descriptions of items - For some reason, a lot of games think it's cool to be able to interact with every single object on the screen. The problem with this is that it ends up ruining the pace, because completionists want to hear every single thing that every object says. So the game ends up being very slow and tedious. I encourage people to describe only a few items, and make sure it's obvious that they can be interacted with, to make sure that pace is quicker.
- Takes too long to get to the main gameplay - Unless you can do cutscenes really well (which most don't), then I recommend that the player be able to get in touch with the main gameplay mechanics within the first 15-30 minutes of playing. Otherwise you just lose my interest.



