- Joined
- Jun 1, 2012
- Messages
- 721
- Reaction score
- 115
- First Language
- English
- Primarily Uses
- RMMV
Stairs Argument:
Stylistic choices are yours to make. I don't know how stairs work other than how we defined work in physics: ramps are less work than stairs. Elevators are awesome because they do the work for you. Work equals force applied over a certain distance.
Save anywhere Argument:
I like saving anywhere. I also like save points because they remind me to save. However, if I'm playing a game like Etrian Odyssey, I'm looking for a challenge and a big old FU in the face for failing to be cautious enough and now my short-cut doesn't work GAH!
What I dislike in RPG Maker games is when someone argues that their game doesn't have to be aesthetically pretty because it's about the story. Or they don't have to worry about bad plot because it's about the gameplay. Video games are a mixed medium that balances a variety of factors to create an entire experience that honestly transcends other artistic mediums (in my opinion). You can use the RTP to make a pretty game WHILE making gameplay fun WHILE developing a strong story with deep characters (not that a game has to have story to be fun, see Etrian Odyssey above).
Stylistic choices are yours to make. I don't know how stairs work other than how we defined work in physics: ramps are less work than stairs. Elevators are awesome because they do the work for you. Work equals force applied over a certain distance.
Save anywhere Argument:
I like saving anywhere. I also like save points because they remind me to save. However, if I'm playing a game like Etrian Odyssey, I'm looking for a challenge and a big old FU in the face for failing to be cautious enough and now my short-cut doesn't work GAH!
What I dislike in RPG Maker games is when someone argues that their game doesn't have to be aesthetically pretty because it's about the story. Or they don't have to worry about bad plot because it's about the gameplay. Video games are a mixed medium that balances a variety of factors to create an entire experience that honestly transcends other artistic mediums (in my opinion). You can use the RTP to make a pretty game WHILE making gameplay fun WHILE developing a strong story with deep characters (not that a game has to have story to be fun, see Etrian Odyssey above).


