@the face thing: I dont want UNIMPORTANT (hat word beign vital) npcs having faces becuase it becoems a mess to tell who the heck is supposed to matter and who's just filler. It's not like a DEALBREAKER to me, but still an annoyance, and I feel a major waste or resources. THe only time I feel it's justified is when you have like a huvb city in the game where every time you return characters develop and behave differently, so each npoc is important on their own.
Otherwise Frick it. it just gets tiresome to try and remember who the heck is imporant since everyone is gvien the same treatment. It can already be ahrd on the player when you make unqiue sprites for anyone, adding in faces makes it a bit of a clusterufck to remember who's who and WHY YOU SHOULD CARE about them. I just find that have ven a egneric face/display for non imporotant chracters works better in the long run, since the player can tell right away what to expect and how to find important npcs.
Also, Visual Novels do this ebcause graphcis there are VERY IMPORTANT. You literally onyl ahvea background and whatever busts you use. You don't have map sprites to signal you're talkign to anyone at all, so I woudln't count them here.
Another thing is that by usign faces you have 1-extra work and 2-a distraction. It's easy for a dev that's sitll a bit inexperienced to focus more on finding a good face that actually giving the damn nc good thigns to say. Content first! If the npc had nothign interesting to say, why would I care abotu a fuc*ing face.
@the tp thing: It's annoying when the RANDOMNESS prevents strategy. I mean that SOMTIMES you will have enough tp to start with a skill, and soemtimes you won't an be stuck twiddlign your thumbs. Magic casters can be effective from the first turn since their MP (however you want to use it, raise etc) is awasy fixed values, but starting tp is totally random, and it could go from 5 aka Frick you no skills to 20 aka ahahah sure have a free shot. If you want to use a starter mp, go rigth ahead. I have no issues there. I jsut have when the amount is random in a way that totally breaks a melee character's functionality in battle. It just becomes a fight agaisnt the random number generator :<
Tl: dr I have no problem with starting with a set number of TP (actually I'd rather start at least with a tiny bit to do at least a small skill), the problem comes when that numebr is random and can be too low to do anything, since MP does not have that issue and it becomes unfair to melee classes.
(A great example of this was Vagabond pre-patch, where melee classes didnt even have a basic "attack" and you could ONLY use skills. Meaning if you didnt start with the required 5 tp for the most basic skill, you were stuck sitting on your ass, while magic classes never had the issue).
@Ksi tile vomit? Ew woman don't bring those mental images up XD (tho I certainly agree)
@Touch and random encounters?! Are you insane?! FU*K NO. Unles it's static boss/gaurding sprites or evented chase sequences, fuc* that.