It would be these :
-Overly ambitious, (Sure the game look amazing but if you cannot finish it, then it's pointless, I am mainly talking to myself with my project VSI)
- Grammar mistakes (as a second language English user, I made a lot awkward usage myself)
-Thinking that custom tilesets + parallax mapping could save your bad mapping.
-Trying to use too many scripts without actually adding anything to game design, ( I will parrot Dalph, Ksi and Hollow here, since I rely on Eventing then scripting myself.)
Edit - Oh and making the game extremely easy, or extremely hard, without actually putting a smooth learning curve. Take SMT IV for example (about well balanced game). Pretty much traditional JRPG with front view BS, but exciting has hell because the battle is extremely balanced and well-paced.
-Overly ambitious, (Sure the game look amazing but if you cannot finish it, then it's pointless, I am mainly talking to myself with my project VSI)
- Grammar mistakes (as a second language English user, I made a lot awkward usage myself)
-Thinking that custom tilesets + parallax mapping could save your bad mapping.
-Trying to use too many scripts without actually adding anything to game design, ( I will parrot Dalph, Ksi and Hollow here, since I rely on Eventing then scripting myself.)
Edit - Oh and making the game extremely easy, or extremely hard, without actually putting a smooth learning curve. Take SMT IV for example (about well balanced game). Pretty much traditional JRPG with front view BS, but exciting has hell because the battle is extremely balanced and well-paced.
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