- Joined
- Feb 12, 2014
- Messages
- 117
- Reaction score
- 49
- First Language
- English
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- RMMZ
Aaauuugh! Bad voice acting. Holy crap, yes. I would so much rather imagine the characters' voices in my head. Unless you have some seriously talented people, just don't do it. A game with no voice acting is FAR superior to a game with bad/mediocre voice acting.Hm... I might be alone in this, but what about amateur games with voice acting? I don't mean borrowed voice clips from other professional games, but the creators' own voice acting. They get credits for efforts, but many of them sound really awkward and unsuitable for the characters.![]()
I want a less boring battle system. The battlers for the default system are completely static. The animations are bland and uninteresting, and they have no real effect on the (completely static) battlers. Every battle looks exactly the same. Even the attacks blend together after a while. It's boring! Give me some movement! Something! Honestly, even something as simple as Yanfly's battle engine is a great improvement; adding damage popups and icons, colored text etc.I heard this many times already. Does this means you want a side-view battle system?
A simple sideview is even better. Yanfly's visual battlers allows you to put the characters at the bottom of the screen, even. So you can keep the forward perspective, but still throw in some action. Even with the default enemy battlers, it's alright. With sprite battlers, it's as good as sideview. And of course, if you're really going for it, Victor's Animated Battlers can't be beat (though Tankentai is a damn close second).
EDIT: The skills are another factor. The default ones are kinda terrible, tbh, and using them tells me that you didn't really want to put much effort into the battle system. Now, if you game has very little combat, it might be okay. But honestly? If the developer didn't want to bother with making the battle system interesting and unique, why would I assume he bothered with the plot and characters?
That's not to say all the default skills are bad. In my game, I'm still using a few of them (like Cleave) that do their job and do it well. But enough of the skills and mechanics have changed that it's not the same-old, same-old anymore. I don't want the players to know every skill and enemy by hear just because they've played a bunch of RPG Maker games.
Oh, honey. Here: http://forums.rpgmakerweb.com/index.php?/topic/9251-how-to-make-looping-music-the-right-way/I can't figure out how to loop the music properly. Bummer.
It's very simple to do.
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