- Sep 22, 2015
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@Accendor : I'm going to disagree with you, as basic statistics of all of the big projects attempted vs those finished show that almost no one finishes a big project if they do it for their first project. About 90% of indie games are never finished, and if you do a huge project or the dream game then it gets worse. From what I've seen, in my time here, big projects as first projects either:
1: Never finish
2: Be like Grimore and take 23 years to complete it.
I get where this comes from. "It has to be this project, otherwise why I even bother?". I know and I won't deny it because it was used to be me for years until I actually derailed from my main project to make a side project. Then I wish I did that years ago.I really have to disagree with all the people saying "If you have a great idea, save it for later, do something else first."
No. Don't do that. It is very possible that this will crush your motivation and your fun. Aim for the stars right from the start. Learn from your mistakes and rewrite your scripts and events as you go on. Do not start with another, smaller project, just because you think you can not handle the one game you really want to make. Do what you WANT to do and motivates you.
This does not mean of course that you can not try out new things in different side projects if you want to test something. Just don't shift away your main focus away from your primary goal.
Yes, it will cost you more time this way to finish your project, but you will stay motivated the whole time.
I'm happy for my first project not being epic as I would like it to be. As long as I have engaging story, none of the pointless grinding, just in overall enjoyable play I'm happy. I'm not expecting to make another final fantasy for sureI would say one of the biggest mistake is having too much expectations and demands for the first game created. The developers eventually learned that what they set up for themselves is farfetch and unrealistic, but by that time they might already invested too much into the project. That's how a lot of project flopped and/or forgotten.