What are the "essential" plugins?

hp4000

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What are the "essential" plugins? Not ones that change the interface too much, but the ones that really improve the base RPG Maker MV.

I really like this one:
It improves the base game in many ways!

What other plugins are like this one that you think are "essential"?
 

ImaginaryVillain

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--------------- is the only truly necessary plugin. Let nobody tell you different. :LZSwink:

Though I automatically add YEP Core, YEP Self Variables, YEP Move Route Core, QPlus, QMovement, QSprite Galv Event Spawner, Galv Layer Graphics, Terrax Lighting, SRD Super Tools Engine and SRD HudMaker. I can't imagine making any game without them, or maybe I just don't want to.
 

Shaz

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There are no essential plugins.

If I were starting a new game, the plugins I would add by default would be
- community basic (ships with the engine)
- Yanfly's Self Switches and Self Variables (I wouldn't even bother making my own, I'd just use this one, though I'd edit it slightly for my own purposes)
- a plugin to add more message codes (I would write my own, but if you're not a scripter, I'd suggest Yanfly's message system)

But none of these are essential. They just make things easier for me.
 

Kes

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[MOVE]Javascript/Plugin Support[/MOVE]
 

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