Yes, I searched, lol, but I can't find a unified topic or discussion on this. Link me if I missed it, plz.
This after HOURS of reviewing all of my DL content and stuff from (yeah you guessed it) lists and searches.
I have few random thoughts, but I was hoping for tomes of brilliance. =]
Like:
don't change the music in every room in your dungeon
...and...
adjust the volume so people are not deaf or sick of the volume control after fifteen minutes of game play
...and...
crummy looping is really distracting. figure something out.
But I was interested in your thoughts on things like>>>>>>>>
>>>>>> When should the music drive emotional tension ans when should it fade to the background in the player's mind?
>>>>>> Is "battle music" style intesity bearable on regular maps?
>>>>>> Is "healing" music like you see posted on Japanese sites just too sappy for today's game players?
>>>>>> Can orchestral pieces work with other styles?
>>>>>> How much techno/buzzy stuff can non-techno game accomodate without breaking character?
>>>>>> What kind of musical deviations can flow in a game without breaking the setting and mood of the game?
Theory type stuff like this. =] thoughts? Come on, all you magician/musicians. Get in here.
This after HOURS of reviewing all of my DL content and stuff from (yeah you guessed it) lists and searches.
I have few random thoughts, but I was hoping for tomes of brilliance. =]
Like:
don't change the music in every room in your dungeon
...and...
adjust the volume so people are not deaf or sick of the volume control after fifteen minutes of game play
...and...
crummy looping is really distracting. figure something out.
But I was interested in your thoughts on things like>>>>>>>>
>>>>>> When should the music drive emotional tension ans when should it fade to the background in the player's mind?
>>>>>> Is "battle music" style intesity bearable on regular maps?
>>>>>> Is "healing" music like you see posted on Japanese sites just too sappy for today's game players?
>>>>>> Can orchestral pieces work with other styles?
>>>>>> How much techno/buzzy stuff can non-techno game accomodate without breaking character?
>>>>>> What kind of musical deviations can flow in a game without breaking the setting and mood of the game?
Theory type stuff like this. =] thoughts? Come on, all you magician/musicians. Get in here.
Last edited by a moderator:


