I wasn't exactly referring to publishing on that quote, but to aim for commercial from the go even if you end up making it free for reasons later on.And if I told my child self to sell her first game on steam, she'd be flamed to death and give up on life. lol (or at least never game dev again)
That's a fine enough quote, but I don't think he's saying to publish your first works. I'm sure that author has plenty of practice writings that he wouldn't show the world - at least not published as an actual product. Encouraging someone to put their first ever project up for commercial sounds like throwing them to the wolves to me. Maybe you're all looking for that sort of entertainment???
Even if they do not suck they will ALWAYS have flaws. There generally three outcomes for first finished games:
a/ it's pretty bad
b/ it's decent but has a lot of easily fixed flaws a first timer had no time to learn about
c/ it's good but there are a lot of half-made projects behind it that did the learning (so it's not really a "first project" anymore)