<Blend modes - Normal, Multiply, Additive, Screen.> I see this option to use on events but beyond just using the additive one and some wait commands to make characters flash I have not seen much use for this function. Am I missing out on something here? is there a cool mechanic behind using these I am not utilizing? Has anyone done any type of functional game mapping or mechanic with it? I'm just trying to learn about it more seeing as I usually just ignore it all the time.
