What are TP Modes?

Telemindred

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I wanted to have more options in what I can use and change regarding TP, so I got Yanfly Ace's TP Manager. As I'm reading it however, it mentions something called TP Modes which I am clueless of. I couldn't find any mention of it anywhere in the program, and I couldn't find mention of it on any forum. I'm not sure if it's something that already existed in RPGMAKER VX ACE, if it came in one of the RPGMAKER versions before it, or if it was only added in by Yanfly Ace's script. Regardless of where it comes from, I don't know what it is and therefore, don't know how to use it.

If anyone does know what TP modes are and how they function, and is willing to catch me up to speed in that area, I would greatly appreciate it.
 

TheoAllen

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It will also speed up if you put link the script here so we can take a look. Always, whenever you ask something regarding a script.
 

Telemindred

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Roninator2

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quote "This script gives you the ability to adjust how much TP actors will acquire from various actions" unquote

Reading the script clearly says what each TP mode does.
Ruby:
    TP_MODES ={
    # TP Mode => { Settings }
    # -------------------------------------------------------------------------
      0 => { # This is the default mode.
      # :setting     => Adjust settings as you see fit.
        :name        => "Stoic",
        :icon        => 280,
        :description => "Raise TP by waiting in battle or receiving " +
                        "\ndamage from attacks.",
        :preserve_tp => false,
        :init_tp     => "rand * 25",
        :regen_tp    => "100 * trg",
        :take_hp_dmg => "50 * damage_rate * tcr",
        :deal_hp_dmg => "0",
        :heal_hp_dmg => "0",
        :ally_hp_dmg => "0",
        :take_mp_dmg => "0",
        :deal_mp_dmg => "0",
        :heal_mp_dmg => "0",
        :ally_mp_dmg => "0",
        :deal_state  => "0",
        :gain_state  => "0",
        :kill_ally   => "0",
        :kill_enemy  => "0",
        :win_battle  => "0",
        :flee_battle => "0",
        :lose_battle => "0",
        :low_hp_turn => "0",
        :low_mp_turn => "0",
        :only_alive  => "0",
        :evasion     => "0",
      }, # Do not remove this.
So if you select Stoic- whenever you wait in battle (guard) you get tp for that action, or by receiving damage.
 

JojoLaVache

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As a Yanfly fan, this is easy to explain.
TP Modes are different ways to govern how an Actor gains TP, e.g. dealing damage, healing, KOing enemies, evading enemy attacks, being the only Actor alive.

If you played Final Fantasy X, it works like Overdrive Modes, i.e. different ways to fill up a character's Overdrive Gauge and use their Overdrives.
 

Telemindred

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"This script gives you the ability to adjust how much TP actors will acquire from various actions, different TP modes, and letting players select and pick what TP mode they want for each actor"

That line was what threw me off, since it mentions actions and TP modes separately. That being said, I did miss a few areas of importance that now seem a bit obvious. There is one thing I'm still confused about regarding the formulas in the first mode.

In the tp mode you're showing, it says 100 * trg in one line, and 50 * damage rate * tcr in the one below.

What's the difference between trg and tcr? And what do those abbreviations stand for?


And much to my disappointment/regret, I've never played a final fantasy game before Jojo
 

gstv87

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RG values (HRG, MRG, TRG) are additions to their respective pools, at each turn.
Charge values, are multipliers to whatever extra charge you add to them, that is not at the end of the turn.
 

Telemindred

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Oooooooh, ok gotcha.
There's a lot of abbreviations in this program, but I'm working on memorizing them all. Alright, thanks guys for the help! And more importantly thanks for being patient with me
 

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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

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