By survival crafting games I'm talking about games like "Don't Starve", and "this little war of mine". For me I love the sense of progression especially if the game includes base building/customization options. It makes me feel great when I go from this run down shack to having a fully self-sustaining base of doom Naturally this brings me to what I hate in survival crafting games, pointless items. So for example I hate it when the game lets me craft like a water pump or a food growing kit but then even at max upgrade it has no intention of letting me become self-sustaining (aka the amount of water/food it gives me is RNG or always kept low enough where I have to go out to get more supplies), it's super annoying. It's like "well what the hell did I waste my time getting these items for if I still have to end up getting water and food anyway"? It feels like a cover up for bad game design, the designer being like "Well sheep, if they're not going out getting water and food then what else are they doing?" Once I have my basic needs taken care of I should be able to focus on searching for rarer/more valuable material to make even better items OR focus on actual story related quests to end the game.