I wanted to give the player some meaningful customization of the characters, so I've now got a system whereby at each level up and at every third side quest completed, they get some bonus points to allocate to the characters' stats. Now I'm facing the total, complete and utter nightmare of trying to gauge how powerful to make enemies when I have no idea what the player has done with those bonuses, so that fights have some challenge in them. Did all the points go into ATK, or DEF, or MDF or what? Is the player one of those rare persons who has maintained the original balance of character stats, and boosted fairly evenly? I sometimes wish I'd never decided to give this option.


