- Joined
- May 18, 2012
- Messages
- 584
- Reaction score
- 274
- First Language
- English
- Primarily Uses
@hian The halberd-thingy that the sprite is using looks snazzy. She looks a bit like Storm from X-Men.
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@Sonem I would have thought having three frames to animate water would be easier than having more. For instance, a frame where the water is high and the frame where the water is low, and just have a variation of how high it is on the third one to provide a change in animation.
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I have just learned that spreadsheets are indeed useful and not overkill at all. And trust me, it is freeing. I have up til now used only .txt files edited in Notepad to store my information and data, sometimes Word because headings are snazzy. However, I have found a way to store data in Excel spreadsheets that is inspired by other game makers who maintain a lot of game documents this way. I have tabs for Game Design Goals, Quests, NPC Schedules, NPC Profiles, Relationship Chart, Occupations, City Demographics, and City Locations so far.
In Game Design Goals I put what I want out of the game in terms of quantifiable numbers, e.g. 50 side quests, 30 locations, 10 characters, 5 classes, etc. In Quests I have columns for Quest Name, Quest Giver, a short description, the times available, the reward, and the path and locations that the player must traverse in order to complete. In NPC Schedules I have the realtime schedules of each NPC (my game is in realtime). In NPC Profiles I have first names, surnames, gender, age, maiden names, occupations, work locations, and salaries so far. I plan to add character information on a separate page.
The Relationship Chart contains father/mother/spouse/fiancee/sibling/ex/dating relationships between characters. Occupations includes names of jobs, estimated number of jobs in the city I have created, and the class this job tends to fall in (white-collar, blue-collar, unemployed, voluntary, government). City Demographics include race percentages, age percentages, social classes, religions etc. City Locations include the name of each location, along with location type, district, and owner/manager of shop, as well as opening hours.
So yeah, information for my game's a lot more organized and readily accessible to reference while implementating/developing the game.
~~~
@Sonem I would have thought having three frames to animate water would be easier than having more. For instance, a frame where the water is high and the frame where the water is low, and just have a variation of how high it is on the third one to provide a change in animation.
~~~
I have just learned that spreadsheets are indeed useful and not overkill at all. And trust me, it is freeing. I have up til now used only .txt files edited in Notepad to store my information and data, sometimes Word because headings are snazzy. However, I have found a way to store data in Excel spreadsheets that is inspired by other game makers who maintain a lot of game documents this way. I have tabs for Game Design Goals, Quests, NPC Schedules, NPC Profiles, Relationship Chart, Occupations, City Demographics, and City Locations so far.
In Game Design Goals I put what I want out of the game in terms of quantifiable numbers, e.g. 50 side quests, 30 locations, 10 characters, 5 classes, etc. In Quests I have columns for Quest Name, Quest Giver, a short description, the times available, the reward, and the path and locations that the player must traverse in order to complete. In NPC Schedules I have the realtime schedules of each NPC (my game is in realtime). In NPC Profiles I have first names, surnames, gender, age, maiden names, occupations, work locations, and salaries so far. I plan to add character information on a separate page.
The Relationship Chart contains father/mother/spouse/fiancee/sibling/ex/dating relationships between characters. Occupations includes names of jobs, estimated number of jobs in the city I have created, and the class this job tends to fall in (white-collar, blue-collar, unemployed, voluntary, government). City Demographics include race percentages, age percentages, social classes, religions etc. City Locations include the name of each location, along with location type, district, and owner/manager of shop, as well as opening hours.
So yeah, information for my game's a lot more organized and readily accessible to reference while implementating/developing the game.
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