What are you working on?

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sabao

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Learning, re-learning how to draw. I haven't been this pumped about drawing in years!
 

Kes

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A couple of days back I posted that I was trying to solve a mega problem (game breaking standard).  Thanks to the ever wonderful Shaz, this is now resolved and I'm back at - yes, you guessed it - editing yet more tiles.  If only I were a decent artist, this would be soooooooo much easier!
 

Mimironi

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More spriting! Taking what I've been told and modifying past sprites.
 
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BladesOfGlory

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I'm still working on the side view battles script. I think I'm getting close, but now the characters don't animate.
 

Galenmereth

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Working on making an RPG fun to play with no battles. Most challenging job I've had making games so far :)
 

kerbonklin

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Planning out skill tiers to go with my custom game_timer pseudo ATB battle system. Stronger attacks can only be used within the first 4 seconds of the turn, while the weaker ones can only be used during the first 7 seconds of the turn, and the weakest attacks can be used whenever. There are 10 seconds during the turn.
 

Engr. Adiktuzmiko

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that's quite a system that needs the player to be fast in his actions... XD...

good for those players who wants some adrenaline... 
 
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Indinera

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Two games and a guide - but mostly the guide for now :)
 

jaggernaut25

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Working on my first project - an episodic mini-trilogy! :) I will be posting details soon, so far I've finished the world's background, plot summary and main character background. I've also mapped an area, but's that about it so far.

EXCITING.
 

skullcandy1366

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Refining a battle system creation engine by remaking old timey battle systems.

Starting with Final Fantasy Mystic Quest.

Oh My God! This looks incredible and I was laughing my ass off when I read Mr. Rock! Is that a place holder or is that actually what he's going to be? Either way, it looks excellent!
 

skullcandy1366

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I've been working on a game called Shadowlancer which has an Animesque sense of humor and story telling and has a world shifting mechanic which builds of of LTtP Dark World. Basically there are two designs for one dungeon, a Demon World and a Human World. There are different obstacles for each dungeon. What would've been a puzzle in the Human World, is now a group of difficult enemies so it increases replay ability and rewards the player either way they play. It's currently a concept on steam and a demo will be released by the end of the week.

Here's the page: http://steamcommunity.com/sharedfiles/filedetails/?id=189410702&searchtext=Shadowlancer
 

skullcandy1366

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Working on my first project - an episodic mini-trilogy! :) I will be posting details soon, so far I've finished the world's background, plot summary and main character background. I've also mapped an area, but's that about it so far.

EXCITING.
Sounds very interesting! What are you planning in calling it?
 

Julius Lionheart

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I'm optimizing the battle system for the game I'm planning to create, some battlers... And bugfixes.

 
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orochii

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Well, I'm having some fun today. I've successfully made a working bomb, which activates a selfswitch from any event close to it. This will make me able to either make enemies get stunned from bombs, or by sword slashs. And pretty much all the map skills I wanted to implement are now possible thanks to this.

All I need to do now, specifically for the bombs, is their placement. But that's easy =D, it's just creating a new event based on a template from my special map (something I did before with the extra parties placement and vehicles -it's similar to what XAS does for attacks anyway, that TOOLS map-).

Here something to illustrate what I've accomplished (still, it's more interesting the behaviour aspect, which is impossible to illustrate).

The graphic change means it's another page. I put whatever in there, so that guy gets transgendered by a bomb (?). Yeah, serious matter. I could be millionaire with those! (for those trans -and maybe criminals- that want a change in a matter of seconds).
And yeah, that's all I have for now .-.,

Orochii Zouveleki
 
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kerbonklin

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Working on a bunch of fancy-pants Symphony tags for all of my various weapon normal attacks. There will be additional animations if dual-wielding and a totally separate animation for criticals. (which will look more BA :p  )
 

Palsa

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I've been working on a character portrait for one of my game projects, there are some work in progress shots in my projects thread.

But Assassin's Creed IV arrived today, so I'm hoping that it doesn't turn into too much of a distraction. ^_^;
 

senpoRiot

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Been working whole day yesterday for the look of my menu and battle system. I'm not that very good in fiddling the scripts but I still managed to get my desired results.

My Menu

Battle System

*the first three actors are drawn by me :D teehee
 
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