What are you working on?

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kerbonklin

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Fully debugged my pseudo ABS preemptive system.

For those who haven't seen it - http://www.youtube.com/watch?v=APUa0lHXFfo

Uses field skills to "knock out" evented battle-processings so they stop moving and show the cobweb balloon for upto 5 repeats. Engaging them during so will cause an automatic preemptive strike. This will be a main factor within my game because my enemies will usually be faster than you and act first otherwise.

The one thing I might regret about it is that it involves a lot of parallels to accomplish, so that might bite me in the ass later on. (One parallel per enemy event, average maybe 4+ per map)
 
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PixelLuchi

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Been working extensively on my second project and have done so much progress that I had to make a 'to-list' and progress sheet to track the project's development. Amongst many thing, I have so far managed to:

- Changed the menu style.





- Implemented a Stealth Tracking system from an excellent script by Prof. Meow Meow. The second main character is the thief/spy of sorts, so most of her quests involves sneaking around and gathering information. For the next release, the player will have her break into a wealthy mayor's home and steal a prize trinket ( needed for gameplay progression obviously ).

- Finished up several new maps.







- Added around 3 new playable characters ( an archer, a swordsman and a mercenary ).

- Drew up an Excel document with all of the game's information ( character lists, weapons, armour, class progression and promotions etc. ).

- And several other things as well, like scene writing, populating towns with NPCs etc.
Yes, I've been quite busy. =)
 

orochii

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@Luchino: Those menues look great. And the maps, and the battle C:!.

@Kerbonklin: I'm doing field skills too :p . Yours look really nice! Mines are still beta-ish.

Today I'm working on rearranging some MIDIs (aka applying soundfonts and tweaking here and there). This is one of the things I've done today.

https://soundcloud.com/a-dog-near-a-keyboard/simple-combat-rearranged-2

Munch munch,

Orochii Zouveleki
 

ShinGamix

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Revamping my menu also this week Luchino

I love your maps. *drools

Just finished making two titles for a brand new member BoarLock2



 

Cadh20000

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Trying to think up a good title, even just a working title, for my current project... But I keep drawing a big ol' blank!
 

Engr. Adiktuzmiko

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@Cadh : how about, GAME TITLE?
 

Cadh20000

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@Cadh : how about, GAME TITLE?
I suppose so. I should have phrased that differently though, it is actually one of 3 "current projects" and I don't want to get them mixed up.

The one that is giving me troubles is a combination fantasy genre tactical-rpg and school-life-sim based in the modern world.

Basically the story goes that he caused a scene when he summoned a fire elemental in the middle of a scifi/fantasy convention while cosplaying as a wizard with this antique spellbook he found among his grandfather's things.Now he is being hunted by this secret society of evil magic users and has to recruit allies from among his classmates to help him stay alive and keep the book away from the villains.

(Game is based upon this story: "An Accidental Spell" and uses it, in the form of a mix of cutscenes and linear play, as the intro)
 

Palsa

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SenpoRiot, Luchino and ShinGamix: the menus, maps and titles are looking awesome. :D

Well, I finished all of the expressions for the one character's portrait, but right now I'm wondering which size I should use in game:

I might move them down a bit, to make room for the actors on the field.
 
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Blindga

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SenpoRiot, Luchino and ShinGamix: the menus, maps and titles are looking awesome. :D

Well, I finished all of the expressions for the one character's portrait, but right now I'm wondering which size I should use in game:

I might move them down a bit, to make room for the actors on the field.
This is really good. Nice job.

Man, I feel so pathetic on the art thing. I'm still just learning art. Seeing things like this makes me worry if my art will really be good enough to make games.

Anyways, I'm still inbetween the initial writing and concept art stages, but I'm working on a new project. I'm getting away from the fantasy setting and working on a twisted fantasy sci-fi game set in a sad future world where earth is gone and everyone is hooked up to a computer network and integrated into a highly organized system that starts to cause bad things to happen.

It's a strange world where extremely advanced human supertechnology is constantly coming up with many strange inventions and energy sources, including magic, paranormal energy, nanotechnology, human cybernetics, and other things. Everything is controlled by the government. Everyone's job is pre-determined. Personalities and physical traits are programmed into the mind at birth so everyone grows up to specifications; or at least within a reasonable range of it. Rebellions are everywhere. Insanity is common. The world has become so advanced that it is a mess of disorder and strange things, all barely held together by a tight government system that has no morals.

It'll be a chaotic and overall creepy game, but I'll save my rambling for later. That's what I'm doing right now at least. Fun times.
 

ShinGamix

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* Jaw Drops

I want a faceset pack from you MetalRaptor. Your stuff is light years beyond the RTP ones.
 

Palsa

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Thank you! ^_^

Blindga: don't worry, that just places a limiter on yourself, I know because I do it all the time.

Your concept sounds pretty cool. :D

ShinGamix: I'd like to do that in the future, but as of now I'm still getting used to working in Sai.

It generally takes me about a week to achieve what a lot of people on DeviantART or Pixiv can do in five minutes to several hours, so I have a lot practicing to do.

The above project should have seven more characters that I'll have to draw, and I have a couple more projects that I've been setting back; hopefully I'll be able to speed up my work pace, so that I can get back to working on them.
 
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Engr. Adiktuzmiko

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@metalraptor - wow, that portrait was simply really amazing... nice work... :)
 

senpoRiot

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SenpoRiot, Luchino and ShinGamix: the menus, maps and titles are looking awesome. :D

Well, I finished all of the expressions for the one character's portrait, but right now I'm wondering which size I should use in game:

I might move them down a bit, to make room for the actors on the field.

Ohohoho..thanks! It took a lot of time to get the design I want for my menu.

And..wow..that's a really magnificent portrait! She's cute :D

As for me, I finished eventing and making my world map! I don't really like those world map that you need to walk because I'm lazy so I made this!

 

Kes

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One of my pet hates is the standard fire dungeon tiles - the walls and floors are so blocky.  So I've been experimenting with walls which heat up when the lave reaches their base.  Also made where the lava breaks through the floor more irregular.  Here is a screenie of what is definitely a WIP.  The thin faintly blue line you can see to the left is the bed of a stream that is almost dried up with the heat; still managed to keep the water animated.  Tinting is a bit crude at the moment, as it's really the tiles I've been working on, and the tinting is just to give me a bit of an idea of what it might look like in game.

">http://s1323.photobucket.com/user/ksjp17/media/Fireedits_zpsebc43032.png.html'>
 

Palsa

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Ohohoho..thanks! It took a lot of time to get the design I want for my menu.

And..wow..that's a really magnificent portrait! She's cute :D

As for me, I finished eventing and making my world map! I don't really like those world map that you need to walk because I'm lazy so I made this!
Thanks! ^_^

That's looking pretty cool, are you using a mouse over script with that?

One of my pet hates is the standard fire dungeon tiles - the walls and floors are so blocky.  So I've been experimenting with walls which heat up when the lave reaches their base.  Also made where the lava breaks through the floor more irregular.  Here is a screenie of what is definitely a WIP.  The thin faintly blue line you can see to the left is the bed of a stream that is almost dried up with the heat; still managed to keep the water animated.  Tinting is a bit crude at the moment, as it's really the tiles I've been working on, and the tinting is just to give me a bit of an idea of what it might look like in game.

">
Nice, I take it that the wall tiles are semi-transparent and overlaying the lava right?
 

senpoRiot

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Thanks! ^_^

That's looking pretty cool, are you using a mouse over script with that?
Unfortunately no. It will be using directional buttons. :)
 

Kes

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@metalraptor 

Nice, I take it that the wall tiles are semi-transparent and overlaying the lava right?
Nope, wall tiles coloured to represent them heating up from the lava; the lava itself is a series of auto tiles which enable me to back them up to the base of the wall with irregular edges where they do not touch the walls.  It was a killer to do.  Wish now that I'd thought of your suggestion, that would probably have been a lot quicker.
 

Galenmereth

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Rain, thunder and lightning. I'm starting to become pleased with the randomization I've got in place:
 

Solo

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I was actually doing some early work on my second game before making the website for my first game and putting up the trial version online... unfortunately I've lost sight of it since.

I really should get back to work, however; I'm at my best when I'm being creative, and on top of that, I've got several more full-scale projects to do in order to continue and expand upon the story told by my first game!
 
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