What are you working on?

Status
Not open for further replies.

Chaneque

Prince of Strange Things
Veteran
Joined
Mar 17, 2012
Messages
687
Reaction score
45
First Language
English
Primarily Uses
N/A
Picked up an old, ditched project and I've started polishing it and changing things. I spent a lot of time on it, so I'm glad I've decided not just to let it drop forever.
 

cabfe

Cool Cat
Veteran
Joined
Jun 13, 2013
Messages
2,353
Reaction score
2,549
First Language
French
Primarily Uses
RMVXA
Adding more life with little animations here and there, like birds or clocks.

It feels so nice.
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
As a player I love it when they match too, so I applaud your efforts!
 

GammaVector

Veteran
Veteran
Joined
Feb 12, 2014
Messages
117
Reaction score
49
First Language
English
Primarily Uses
RMMZ
I'm finishing off my demo; making sure everything works right, balancing the fights a little better, making sure nothing weird got left in, closing off areas that aren't ready yet...Etc.
 

Bonkers

Get ready to be Wowed!
Restaff
Joined
May 26, 2013
Messages
2,941
Reaction score
2,897
First Language
English
Primarily Uses
RMMV
Statue of a divine figure with mace for a church tile set.  I sectioned off the top of a pillar for the base. Should the details of the legs or cloth be changed in some way to match the RTP?
 

Kyuukon

主人公
Veteran
Joined
Aug 22, 2013
Messages
2,216
Reaction score
1,078
First Language
Spanish
Primarily Uses
RMMV
Statue of a divine figure with mace for a church tile set.  I sectioned off the top of a pillar for the base. Should the details of the legs or cloth be changed in some way to match the RTP?
love your custom tiles dude!

Working on mapping... it feels like I'll never end =(
 

GammaVector

Veteran
Veteran
Joined
Feb 12, 2014
Messages
117
Reaction score
49
First Language
English
Primarily Uses
RMMZ



Aa;lksflsjdfksjlsdfj;la;;;;;


PUZZLE DESIGN


I hate trying to make puzzles. I'm terrible at it. They either end up so easy a stoned five-year-old can finish them in thirty seconds flat, or COMPLETELY MOTHERHUGGING UNSOLVABLE WHY IS THERE NO MIDDLE GROUND FOR MEEEEEEEEE??????????
 

Caustic

Hopped Up on Goofballs
Member
Joined
Jan 6, 2014
Messages
182
Reaction score
39
First Language
Engrish
Primarily Uses
Maybe try studying some of the "better" ones from games?

Or change an aspect of ones that already exist.

Blocks are boring, but change them to... spheres (i would say 'balls' but then I'd... hehe, "balls" *coughsnicker*) and you've got something new...ish!

Really, puzzles in RPGs are often mild roadblocks than mind-numbing, insanity-inducing Mensa brain-busters. Mostly because you need the player to get them out of the way quickly, because the puzzle will take up their attention at the moment. In games like Silent Hill you can afford to waste the player's time, because there are other things to keep them interested beyond the mind**** puzzles (like not dying via roaming monsters). Just as long as the puzzles won't actually kill the player if they screw up...

OT: Trying to force myself back to work on my project.

My brain has been on vacation, and I want it to come back. Nevermind that my schedule has been screwed-up for the past 3~4 months because of the holidays and continued late flights (working as a "package handler" for a shipping company; the times I get off work vary daily).

It's very frustrating. :(
 

GammaVector

Veteran
Veteran
Joined
Feb 12, 2014
Messages
117
Reaction score
49
First Language
English
Primarily Uses
RMMZ
Maybe try studying some of the "better" ones from games?


Or change an aspect of ones that already exist.


Blocks are boring, but change them to... spheres (i would say 'balls' but then I'd... hehe, "balls" *coughsnicker*) and you've got something new...ish!
I know that part. It's just the actual mindscrew of implementing it that I'm having problems with. For instance, in the screenshot I posted above, I've got a puzzle where you have to use four switches to make six spheres turn the same color. Simple, right? Not when it comes to figuring out how to set up the switches so that the puzzle is actually solvable...


But yeah, studying good puzzles helps a lot.
 

PixelLuchi

Quiet Pixel Artist
Veteran
Joined
Mar 16, 2012
Messages
1,185
Reaction score
1,036
First Language
UK English
Primarily Uses
Finishing up Episode I of Tristian. Checking for passability issues on maps, writing up a few more scenes, introducing new characters etc.







Editor mapping 4lyf.
 

Dalph

Nega Ralph™ (RM Tyrant)
Veteran
Joined
Jul 15, 2013
Messages
7,769
Reaction score
19,650
First Language
Italian Curses
Primarily Uses
RMMZ
@Deranged_Laine:

Lovely. I'm so happy that you returned to your roots using editor mapping (best thing ever), please don't change your mind anymore. XD
 

Bonkers

Get ready to be Wowed!
Restaff
Joined
May 26, 2013
Messages
2,941
Reaction score
2,897
First Language
English
Primarily Uses
RMMV
If I can get this texture to work properly when paired so many times in the little window I can start looking for a custom font.



Additional slander and prophetic cursing.  
 

cabfe

Cool Cat
Veteran
Joined
Jun 13, 2013
Messages
2,353
Reaction score
2,549
First Language
French
Primarily Uses
RMVXA
Finally managed to display text from an external text file into a message window for a custom popup system.
Having to manage multilingual versions makes a simple task, like displaying text, a challenge (for me at least). I need every word not to be hard coded.

After several hours of testing various ways, I got it. And when I look at the final piece of code, it was so simple I feel ashamed yet proud of being able to do it.

I can't count how many things I've learned in so many domains since I started creating my game.

A wonderful experience. Just for that, it's worth the time and effort.
 

UsainSloth

Apprentice
Member
Joined
Feb 28, 2014
Messages
107
Reaction score
35
First Language
English
Primarily Uses
Finally got to working on my first project! Finished the main mechanic. It's a non-combat based rpg that revolves around a character that can interact with the environment only 3 times until the next day passes. Days are limited. I know it sounds cheesy already! I haven't done the story or have chosen a character at all. Just wanted a main mechanic and work from there. I am planning to not use any scripts or other resources(except GIMP) for my first project since I am solely doing this to train myself and get used to the program and actually get a game done.

It will probably be a rather small game based around cutscenes most of the time. Wish me luck! If you guys do have ideas for the game I am making, go ahead and shoot me some ideas I won't mind.
 

Ultimacj

Cookie Knight
Veteran
Joined
Oct 15, 2013
Messages
406
Reaction score
60
First Language
Englist
Primarily Uses
N/A
My game is completed as in solid from Point A to Point B with nothing game breaking.  Three of my 10 beta testers have completed the game in it's entirety, waiting on a few more to play the game before making final map adjustments and bug fixes.  Sooner they wrap up the sooner I can apply bug fixes.

Speaking of bugs...back to Batman Arkham Origins!
 

Lars Ulrika

I punch Therefore I am Harvest the land Taking the
Veteran
Joined
Nov 7, 2012
Messages
1,363
Reaction score
405
First Language
French
Primarily Uses
N/A
Polishing some dialogs and working on the background to an idea on a couple of villains I want to add into the plot. Two kind of pioneer cyber-spys named Soh-Pa and Pip-Pa who spy over people's private lives for someone. Any link with some law project existing or having existed would be of course pure coincidence. 
 

hian

Biggest Boss
Veteran
Joined
Feb 26, 2013
Messages
603
Reaction score
459
First Language
Norwegian
Primarily Uses
Attempting to see if it's worth investing the time creating custom busts for a project despite having extremely limited abilities in drawing humans, and have to do it all using a mouse.


 

West Mains

Veteran
Veteran
Joined
Feb 24, 2013
Messages
1,003
Reaction score
96
First Language
English
Primarily Uses
currently townbuilding. My least favourite bit. You know how there's a dungeon generator? RPGM needs a Town Generator. That would be useful.

Soon I can start filling it to the brim with little sidequests and hidden goodies, though. That's the best bit.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 5)

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,447
Members
137,820
Latest member
georg09byron
Top