What are you working on?

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PixelLuchi

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Working on some more battlebacks. I've kept Ace's resolution for the newer ones ( my old battlebacks over in my resource thread are still 544x416 ).





I think this Overworld battleback suits a sideview battle system more. Needs some tidying up though.
 

Fernyfer775

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Deranged_Laine, you work is beautiful! Me gusta! :D

I am currently working on my 2nd project called "Demon Hunters" featuring a monster capture type system.

The world is plagued by a group of demons called The Legion of Six, and they are born from the darkness within human hearts. A holy order known as the "Demon Hunters" sets off around the world and recruits young warriors to help them battle the evil. A young boy by the name of Alex (protagonist) is chosen to become a Demon Hunter, and sets of on his journey to help cleanse the lands of evil.

You start the game off with just the main character, but soon acquire your very own "demon pet" to help you in battle. From there, you can go around and "acquire" new demons by forming contracts with them and they will help you on your journey. There are over 50 different monsters you can catch, unique with their own classes, abilities,strengths and weaknesses.

There are over 20 main locations to explore, over 60 class based abilities, 6 Pet Classes (tanks, heals, damager, etc), 30+ side-quests, and a variety of mini-games to master!

Screenshots soon to come! ^_^
 

Zoltor

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I'm finishing setting up customized equipment slots for my char, and since my awesome Summoning feature is all worked out(It's such a sexy system, and no scripting was involved at all), I'm gonna start working on the skill set/attributes, ect for the Summons.
 

Aurorain

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Worked on..two rather random, spur of the moment franken-edits of the rtp portraits. They turned out better than I thought they would, though I had to redraw a place or two myself(to which I'm not good at, at all~), so they may seem wonky.

Actor 2-2's head, Actor 1-6's outfit, and Actor 5-6's mouth:



Actor 1-1's head, with 4-1's outfit, and 4-5's mouth:

Now, while I didn't need these for anything, it was still fun to do. And, I may end up doing more like them eventually~  BD
 
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Sharm

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Hey, look at that, it's Ralph before he retired!  They both look very good, though the first portrait's head looks too small for the body.
 

midnight_lost01

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Making progress on my own project, unfortunately had not had the time I would like to, to really work on it.

Father in law still thinks I am just playing another game, so figured I would print out one of the scripts I am working with and have him look it over and see if it still looks like playing a game to him.
 

kj3400

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Working on an ATM thing, and then going to work on the first shop in the game.
 

Aurorain

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Hey, look at that, it's Ralph before he retired!  They both look very good, though the first portrait's head looks too small for the body.
(Ralph in his badass days, woo! xD ..Well, at least before getting overabused once VX/Ace debuted. :x) Yeah, I think Ulrika or someone else might've been a better choice, but I was just experimenting really~ ;3

I'm currently working on the first skill tree for one of my characters. I'll probably end up having to limit it down until later, since these are going to be quite large, and play out in a (limited) Sphere Grid like style. I say limited, since they're setup in a tree-like style, but work for the most part like sphere grids, just smaller(hope I explained that right..explanations and me don't mix to well. :x) Through these Tree Grids(lol) a character can learn/gain pretty much anything that's set to their playstyle; Skills, Surges(Limit Breaks), etc., however the stats they earn will be different. For example, one character will gain mostly either Pow(ATK), or Wisdom(LUK) which could boost either his physical damage(obviously), or how much his heals..well, heal, but another character will primarily earn Pow and Mit(DEF), and so forth.

It's turning out pretty well, but..this is going to take up a "huge" chunk of time, since I manually event all of the character's different Tree Grids(I'm using this name. :x).  BD
 
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PixelLuchi

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More battlebacks, adding in sidequests for my project and generally trying to avoid sinking into boredom. I need a challenge. Maybe I'll try to make another 1 hour game in 1 week like I did for the RM Venture...



Another Overworld battleback. More stuff can be found in my resource thread.
 

ShinGamix

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Testing out my animation skills today




(my first custom one ever.)

Is it good bad I dunno?
 
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Aceri

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@Shin:

What skill is that animation supposed to be used for? It's a very pretty animation and seems smooth and consistent, but if it's supposed to be like for damage, it looks a little soft.
 

aerocom

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Wow, already from day one, I have gotten so much hate from Steam Greenlight users, by using RPG Maker VX Ace. I am really wondering why. There are many high quality games made with it, so I don't see a reason to hate :/
 

Aceri

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Is your game custom or RTP? If it is RTP then all you'll get is hate.
 

Engr. Adiktuzmiko

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@aerocom - if you were on Greenlight when it began, you'll know why. Greenlight was basically flooded with "trash" games made with RM. but really, taking from the threads here that already discusses that, most of those haters are blind haters. leave them be. Though if you really want to go Greenlight, you better make something more than RTP stuff or try to get your friends etc to make a steam account, buy something then vote for your game...


You can maybe try first to release the game into other portals, gather a following then go Greenlight, going GL right away for an RM game full of RTP stuff just doesn't seem to work.


And while we're at it, just how good is your game anyways?


On-Topic:


-Planning on this current short adventure game


-Planning for CG updates


-Planning for my big project (or oh well, the first one that I'll try to go commercial with)
 

Yato

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I spent a considerable amount of time today making up a spreadsheet to help with balancing.





I just picked approximate numbers for the time being while I made sure the formulas were working. 13 hits to kill is a bit high.
 

Aceri

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I spent a considerable amount of time today making up a spreadsheet to help with balancing.



I just picked approximate numbers for the time being while I made sure the formulas were working. 13 hits to kill is a bit high.
Yeah, for trash mobs you want them to hit with some force, but be easily killed as well so the player isn't wasting time fighting useless fights.

Also I noticed you have what I am assuming level ranges for the zones in your chart? Things like the "Path (6-9)"? If it is indeed a recommended level for the area, have you made sure you've put enough stuff in your zones for the play to roughly reach that level before progressing onwards?
 

kj3400

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I spent a considerable amount of time today making up a spreadsheet to help with balancing.





I just picked approximate numbers for the time being while I made sure the formulas were working. 13 hits to kill is a bit high.
I might need to work on that myself. But first I have to decide what the names of my items are and how much they restore >.<
 

Yato

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@Aceri: I worked on the experience end of it first. I had a rough idea of how many levels I wanted per area and worked out how much experience the monsters should give based on the player fighting a relatively small percentage of them. I also wanted to ensure the player has a very high chance to level against the area bosses, so they give enough experience to practically ensure a level if you are in the intended range. If upon testing I don't end up in the estimated range, it's not a big deal though. I will be tweaking the areas as I go. This is just to give me a starting point and a quick way to plop numbers in.


@kj3400: You can always use placeholder skill names if need be. : ) I know most of my monster skill names are currently things like "Pixie A" or "Basic Summer C".
 
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aerocom

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@Engr. Well since it is a horror RPG game, its more of a piece of art, rather than a feature-filled game.
 
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