What are you working on?

Status
Not open for further replies.

Jeneeus Guruman

The Returnee
Veteran
Joined
Mar 28, 2012
Messages
1,078
Reaction score
197
First Language
Filipino
Currently making a modded battle system that looks like Press Turn but in real time rather than turns. My idea is similar, but not the exact thing, to these.

 

Necromus

Veteran
Veteran
Joined
Mar 14, 2012
Messages
490
Reaction score
61
First Language
German
Primarily Uses
That's also called press turn? Afaik the SMT battle system is called press turn, doesn't have anything to do with actually pressing a specific button for a specific action tho.
 

Jeneeus Guruman

The Returnee
Veteran
Joined
Mar 28, 2012
Messages
1,078
Reaction score
197
First Language
Filipino
That's also called press turn? Afaik the SMT battle system is called press turn, doesn't have anything to do with actually pressing a specific button for a specific action tho.
My BS I made and the ones in the video are not Press Turn but a little similar to press turn that player and enemies will exchanging turns.
 

Necromus

Veteran
Veteran
Joined
Mar 14, 2012
Messages
490
Reaction score
61
First Language
German
Primarily Uses
My BS I made and the ones in the video are not Press Turn but a little similar to press turn that player and enemies will exchanging turns.
Ah, well then, wonder what you can come up with :)
 

Hororo

Home run King
Veteran
Joined
May 28, 2012
Messages
348
Reaction score
3
Primarily Uses
aw no reyvetails :) it's the best feature in that BS :) well gl with it :p
 

demmozero

Veteran
Veteran
Joined
Aug 12, 2012
Messages
41
Reaction score
0
First Language
English
Primarily Uses
Atm writting the storyling for a sequal to a game I never released lol.
 

RavenTDA

just another mask
Veteran
Joined
Apr 24, 2012
Messages
246
Reaction score
108
First Language
English
Primarily Uses
Parallax mapping forever. Next game is going to use tiles no matter what! ;-;
 

Jaide

"This guy are sick."
Veteran
Joined
Mar 17, 2012
Messages
443
Reaction score
48
First Language
English
Primarily Uses
Getting the particulars worked out in my use of the default battle system so I can start balancing my game. I don't think the default battle system gets enough credit. It's very versatile if you have some imagination.
 

Grump

Grumpy Feather-Pirate
Member
Joined
Aug 16, 2012
Messages
3
Reaction score
0
First Language
English
Primarily Uses
Working on my silly first project (which is a lot more complicated than a first project should be) so I could learn the basics of the engine before I begin my mega-project :)

Precisely: Designing the crafting system and how it'll be used to replace leveling and XP.
 

tpasmall

The Mauve Avenger
Veteran
Joined
Mar 13, 2012
Messages
857
Reaction score
117
First Language
English
Primarily Uses
Databasing, ugh.
 

Kaiju Master

Veteran
Veteran
Joined
Aug 2, 2012
Messages
230
Reaction score
41
First Language
English
Primarily Uses
RMVXA
I am currently working on a game titled World of the Callers, it is a summoning based game requiring you to battle the summons before being able to use them. Game is in the very early stages right now with only 3 summons in it. I am attempting to do a full 70 hour game in my 30 day xp trial. If I can't finish it in the trial period XP might be my first purchase for the rpg makers.
 

Genii Benedict

Supervillain, Extraordinaire
Veteran
Joined
Jun 13, 2012
Messages
333
Reaction score
115
First Language
English
Primarily Uses
Building animations for different translucent double-sized doorways, for various colours, and building the events for internal doors as well. Never nothing to do!
 

Todd

Game Developer
Veteran
Joined
Mar 14, 2012
Messages
269
Reaction score
43
First Language
English
Primarily Uses
N/A
I'm starting my third game.
 
Last edited by a moderator:

Indinera

Indie Dev
Veteran
Joined
Mar 13, 2012
Messages
1,970
Reaction score
846
First Language
French
Is the second one already finished?
 

Todd

Game Developer
Veteran
Joined
Mar 14, 2012
Messages
269
Reaction score
43
First Language
English
Primarily Uses
N/A
It's going through beta testing right now, it should be released some time this week.
 

zacheatscrackers

Machinehead
Veteran
Joined
Aug 5, 2012
Messages
394
Reaction score
128
First Language
English
Primarily Uses
RMMV
Currently coming up with ideas for DLCs to my Illuminated Badassery game, along with a sequel, though I won't be working on any of that stuff until around November/December, since I like JUST released the first game, and I want players to sink into the first release for a while and not be taken by surprise by a random string of DLCs/later entries.

I'm currently deciding on using two battle systems at once in my next game to keep the gameplay interesting. Just a thought right now, though, but I wanna build on what I made in my previous game in some kind of big way.
 
Last edited by a moderator:

Levi

Veteran
Veteran
Joined
Jun 7, 2012
Messages
798
Reaction score
143
First Language
English
Primarily Uses
Well... right now, I'm at work. Working on 'work' stuff. But as far as RM, I'm working on my Mystery Contest entry.

Just writing and mapping right now. It's going to be rather linear, and story oriented. I have the plot figured out, but I'm having difficulty "compressing" it The dialogue is a pain. I want to keep it [the game] short, for the sake of having a relatively polished product in the end.

I'm having quite a bit of fun with this... working on a "small" or simple game is way more fun/motivating compared to working on a larger project. I may start a "mini-series" to work on while inbetween work on the Main Project.
 

.notsafety

Veteran
Veteran
Joined
May 18, 2012
Messages
37
Reaction score
3
First Language
English
Primarily Uses
tweaking the battle system, and trying to come up with some interesting character-specific passives to add a little more depth to their core play-styles.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Profile Posts

This is relevant so much I can't even!
Frostorm wrote on Featherbrain's profile.
Hey, so what species are your raptors? Any of these?
... so here's my main characters running around inside "Headspace", a place people use as a safe place away from anxious/panic related thinking.
Stream will be live shortly! I will be doing some music tonight! Feel free to drop by!
Made transition effects for going inside or outside using zoom, pixi filter, and a shutter effect

Forum statistics

Threads
105,999
Messages
1,018,221
Members
137,778
Latest member
br11an
Top