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Not too many games adopt this style. Most notably, a little game called Undertale incorporated it into their characters
dialogue, to give the illusion of their voice tone, the brain seems to put it together that way at least.
However, Undertale wasn't the first to do this, games like Golden Sun and early Phoenix Wright games were very popular franchises for their times, which had it in their own iterations of "dialogue blips". It's not really the same between any of them.
I'm curious what you guys think about this kind of design. Is it a good compromise to full voice acting? Or do you not like it? How would you feel about it in a RPG Maker game?
Examples:
dialogue, to give the illusion of their voice tone, the brain seems to put it together that way at least.
However, Undertale wasn't the first to do this, games like Golden Sun and early Phoenix Wright games were very popular franchises for their times, which had it in their own iterations of "dialogue blips". It's not really the same between any of them.
I'm curious what you guys think about this kind of design. Is it a good compromise to full voice acting? Or do you not like it? How would you feel about it in a RPG Maker game?
Examples:
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