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Not looking for specific information or advice, just want to get peoples thoughts on it,
So, been looking at some game maps, and starting to think path way maps are better over open world maps
Given open world maps for a open world game make sense,
but for a rpg maker game, even a open world rpg maker, I'm starting to think that smaller path way maps are better,
What do you think about it,
Really trying not to be close minded to the idea of using a open world map but other then city's I can't see the sense in them,
BTW
If you don't get what I mean by open world and path way maps I'll explain below
Path way,
You have 2 directions forward and backwards, possibly with forks in the road leading to other areas, though most of the map is blocked off so you stay on the path, or in allowed areas,
Open world,
Each map, every area, is open to explore, right up to the edge or boarder of the map, at that point you would be transferred to the next map,
So, been looking at some game maps, and starting to think path way maps are better over open world maps
Given open world maps for a open world game make sense,
but for a rpg maker game, even a open world rpg maker, I'm starting to think that smaller path way maps are better,
What do you think about it,
Really trying not to be close minded to the idea of using a open world map but other then city's I can't see the sense in them,
BTW
If you don't get what I mean by open world and path way maps I'll explain below
Path way,
You have 2 directions forward and backwards, possibly with forks in the road leading to other areas, though most of the map is blocked off so you stay on the path, or in allowed areas,
Open world,
Each map, every area, is open to explore, right up to the edge or boarder of the map, at that point you would be transferred to the next map,
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