I was thinking about having mini-limit break skills with the purpose to use them for some regular encounters in battles. I was thinking of making it so TP is preserved, at least on characters that have these mini-limit breaks. To explain better, they are skills that cost a small amount of TP, but enough to mean you can't use them twice in a row nor twice in a regular encounter, but you can use them every X regular encounters, let's say in this case every 2 or 3 of them, and they are more powerful skills that enchant regular battles more. Maybe one restores a little bit more HP without the need to consume another Potion or some of that MP. Maybe a different mini-limit break can end that particular battle/regular encounter 1-2 turns earlier. Assuming they each can last 2-4 turns. What are your thoughts on this, and do you think it could work? If you think yes, how would you go about doing it? The same as here or any different?