Working on this episodic, narrative-heavy, adventure series with a snes rpg style that is about to get released on Steam within the next few weeks. Each episode has a lot of dialogue. At the moment, I have this typewriter effect that plays as each letter is typed out during the dialogue, but I'm not too sure I want to keep it.
Here's an example of how it sounds (You'll need to turn the sound up on the video):
streamable]cwxin
I'm just wondering what you guys think of this sort of approach? Do you think it's irritating? Is it okay but could get annoying after a while? Is it just bad?
I also tried to make it sound more like games such as Sims and Okami. What do you think of this:
streamable.com/ld7mh
My other idea was to do what the older Zelda games did, where they have just a single sound at the start of certain dialogue segments such as when a character is surprised, scared, angry, questioning, etc. I've tested that here:
https://streamable.com/cwxin
of the three, I think the 2nd one is the best, personally. The Zelda way could be good, but I'd need to put more way more time into getting the VA done. This episodic series is actually a prequel to a game called Oi, Innkeep! which we're also making but in Unity. We're going to have the Zelda style VA for that, and I would just use the same VA from that, but we haven't hired any VA actors for that just yet.
The other annoying thing with the Zelda one is that it's a lot of different SE commands I have to go through and put in everywhere. With the second style, the okami/sims sort of speech, I'm using a Yanfly plugin and I can just use a plugin command to change the sound for the VA and it'll stay on that until I change it to something else, which makes things a bit easier.