- Joined
- Jun 2, 2014
- Messages
- 252
- Reaction score
- 178
- First Language
- English
- Primarily Uses
- RMVXA
I think the thing I was most proud of was making an in-battle party swapping system using nothing but eventing. I jury-rigged the Key Item Selection event to call up key items that had the names of my party members, then call them into battle, wrapping the whole thing in a complex series of if-loops and variable manipulation. It took a few days to get working, but it turned out pretty nicely for a novice's work. I'm almost sad that the game has it's own custom UI script for that, now... even though it looks a lot better than something I slapped together with events, I was pretty proud of the original system. Can't get too sentimental about games though, they're made to be improved on! 

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