What counts as a single "level" in an RPG Maker game with battles?

A_Higher_Plane

Veteran
Veteran
Joined
Oct 3, 2015
Messages
316
Reaction score
44
First Language
Russian
Primarily Uses
RMMV
Is it a single battle? But you redo them. Is it the stage where there are a bunch of battles? What is it really? What if the game has no battles?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
33,372
Reaction score
8,395
First Language
German
Primarily Uses
RMMV
there is no fixed definition, it completely depends on the opinion of the game developer and the concept of a specific game.
 

WilsonE7

Veteran
Veteran
Joined
Oct 12, 2019
Messages
95
Reaction score
40
First Language
English
Primarily Uses
RMMZ
Well, in most RPGs, like Final Fantasy or Dragon Quest, you have dungeons--areas separate from the overworld map that have a specific connection to the story. The player goes there to complete a specific objective that advances the story, and the dungeon often ends with a boss. That would constitute a "level" in most RPGs. In fact, in the old Zelda games, the dungeons were called "Level 1, 2, 3," etc. So, in principle, you might say a "level" is a specific section/location of the game that tests the player's skill/growth thus far, whether it's through puzzles, battles, or some combination of the two. Each level might try to teach the player a new gameplay skill, and the boss (or whatever culminating challenge you want) tests the player's knowledge of that newfound skill or concept. Like, in Zelda's dungeons, each "level" is all about using a new tool you get in that level.
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
6,253
Reaction score
7,653
First Language
Indonesian
Primarily Uses
RMVXA
What are you trying to do by asking this question?
As far as I know, no one defines "level" in RPG to define the area that gameplay happens. Just dungeon.
 
Joined
Jul 12, 2020
Messages
193
Reaction score
41
First Language
English
Primarily Uses
RMMV
As other's have already said, a "level" is not necessarily "defined" in the RPG Maker genre. You can make levels whatever you want them to be! They can be the name of a location in the game. They can refer to your statuses and power "levels" in regards to abilities and magic. (Like how pokemon level up and go from Lv.1 to Lv.100).

It entirely depends on what you as the game maker choose.
 

HarlekinLehl

Veteran
Veteran
Joined
Jun 29, 2020
Messages
183
Reaction score
81
First Language
German
Primarily Uses
RMMV
A level could be pretty much anything. A level as in "character level" a level as in Difficulty level, a level as in space invaders... A level as in floor. There's so many things you can call level, you can probably write a book about just that.
 

Mooshry

BTS has consumed my very existence help.
Veteran
Joined
May 30, 2016
Messages
465
Reaction score
152
First Language
English
Primarily Uses
RMMV
Easy, there IS nothing that counts as a level
 

Latest Threads

Latest Profile Posts

IlluminaughtyStore.jpg
:kaojoy:
Welcome to the Illuminaughty store.
Yes... they are "wearing Illuminati branded everything, reclining on huge Illuminati body pillows. Occasionally they'll "teehee" at each other and have pillow fights with Illuminati branded pillows full of hundred dollar bills."
BCj
Working on Escalia again, feels good. Have this overwhelming urge to map as well, but need to get some extra tiles commissioned first :D
Lee Sang wrote on Bandito's profile.
Hi, I've just tried your plugin "Game is Active" and when I tested it on Android, it gave me an error, something about "Cannot read property 'underfined' of underfined.
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.
Just a little close up shot...
w2xZocX.jpg

Forum statistics

Threads
113,867
Messages
1,078,033
Members
147,957
Latest member
Broskiman1
Top